The lower the value, the better the resolution and the greater the processing time required to interact with the image. A value of 1 creates one polygon per pixel on a surface, affording accurate displacement and lighting.
Use this field when Exploding Objects and Surfaces with a particle generator and when using hardware texture mapping.

When Play Lock is disabled and you use > or < to play the resulting clip, each frame is loaded and displayed in sequence in the image window.


| Select: | To: |
|---|---|
| Grid Off | Disable the grid. |
| Grid XY | Use a grid constructed on the X and Y planes. |
| Grid XZ | Use a grid constructed on the X and Z planes. The XZ grid is visible only when the camera is moved from its default position. |
| Grid YZ | Use a grid constructed on the Y and Z planes. The YZ grid is visible only when the camera is moved from its default position. |