Stereo 3D Post Render Shift (PRS) data can now be exported in EDL.
Stereo 3D Post Render Shift data imported in Flame Family applications as EDL Comments is now provided to Lustre via the Wiretap server.
Static SDL Data:
001 ADSK1 V C 00:01:36:05 00:01:40:18 00:00:55:21 00:01:00:10
* SDL_FWL: (1.00,0)
* SDL_FWR: (2.00,0)
* SDL_HIT: (-2.00,0)
* SDL_PRS: (30.00,0)
Animated SDL Data:
002 ADSK1 V C 00:01:01:02 00:01:08:09 00:01:00:10 00:01:07:17
* SDL_FWL: (10.00,0)(20.00,187)
* SDL_FWR: (20.00,0)(10.00,187)
* SDL_HIT: (-6.00,0)(-12.00,187)
* SDL_PRS: (30.00,0)(0.00,187)
ASC CDL and SDL Data:
003 ADSK1 V C 00:03:27:21 00:03:34:04 00:01:07:17 00:01:14:00
* ASC_SOP (1.170000 1.120000 1.120000)(-0.090000 -0.060000 0.120000)(1.070000 0.980000 0.880000)
* ASC_SAT 0.990000
* SDL_FWL: (4.00,0)(1.00,236)
* SDL_FWR: (5.00,0)(1.00,236)
* SDL_HIT: (-2.00,0)
For facilities who create Lustre's XML Cut file, here is the Stereo 3D SDL data XML scheme:
Static SDL:
<SDL_FWL Type="s">(1.00,0)</SDL_FWL>
<SDL_FWR Type="s">(2.00,0)</SDL_FWR>
<SDL_HIT Type="s">(1.00,0)(1.00,567)</SDL_HIT>
<SDL_PRS Type="s">(3.00,0)</SDL_PRS>
Animated SDL:
<SDL_FWL Type="s">(4.00,0)(1.00,236)</SDL_FWL>
<SDL_FWR Type="s">(5.00,0)(1.00,236)</SDL_FWR>
<SDL_HIT Type="s">(2.00,0)</SDL_HIT>
<SDL_PRS Type="s">(6.00,0)(1.00,236)</SDL_PRS>