HumanIK

3ds Max Interactive ships with HumanIK animation middleware, a full-body inverse kinematics (IK) solver and retargeter that lets you create believable character animations. The complete HumanIK middleware documentation is available here.

Topics in this section provide information on HumanIK as it is integrated in 3ds Max Interactive.

NOTE: To take advantage of HumanIK features in 3ds Max Interactive, each character must be set up with a valid HumanIK skeleton definition. See HumanIK character setup.