Show or hide the grid, objects, or gizmos

Toggling the visibility of the grid, level objects, and gizmos unclutters the Level Viewport, letting you easily layout your level.

To show or hide the grid

The grid is displayed/hidden in all view panels.

To show or hide objects

Do any of the following:

The object(s) is displayed/hidden in all view panels, and its visibility icon turns blue in the Explorer panel.

To show or hide gizmos

Gizmos are objects and manipulators that show up in the editor's viewport to help you build your levels, but that aren't visible when you run your project in the engine. For example, light sources, reflection probes, triggers, and cameras are all visible when you're working on a level, but aren't displayed when you test your level or run your project.

The gizmos are displayed/hidden in all view panels.

To show or hide gizmos per view panel

When a gizmo is hidden using the View HUD, its visibility icon turns orange in the Explorer panel, indicating it is only hidden in the currently selected view panel.

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