The following properties display in the Property Editor when you select a standard material in the Asset Browser.
This section includes properties that give general control over the object's surface. Use these properties to assign texture files to the material. Texture files allow for pixel-based control of an object's surface.
Note: If your material will use textures, you must import the textures before you can assign them to a material. See Import textures.
Click the browse icons to select and assign texture files for Roughness, Emissive, Color, Normal, Metallic, and AO Map, then use the check boxes to enable or disable these resources.
Toggles which input to use.
When on, uses the Color map specified.
When off, uses the color you set using the Color Picker. (Click the Base Color input box to open.)Click this color color swatch to select the color of your material.
Tip: Right-click the color swatch to copy or paste a color.
Toggles which input to use.
When on, uses the Metallic texture specified.
When off, uses the value from the Metallic spinner.Toggles which input to use for roughness.
When on, uses the Roughness texture specified.
When off, uses the Roughness spinner.When Use Roughness Map is off, use this spinner to control how shiny or rough the surface is.
The lower the value, the more smooth and reflective the material.
Increasing the value diminishes the smoothness and reflectivity.
See Reflections for more information.Toggles which input to use for emissivity.
When on, uses the Emissive texture specified.
When off, uses the color you set using the Color Picker. (Click the Emissive color input box to open.)When Use Emissive Map is off, adjusts the color of your materials emissive (glowing) quality.
Tip: Right-click the color swatch to copy or paste a color.