Stingray Shader Node Reference
Welcome to the Stingray Shader Node Reference!
This set of pages contains a detailed companion to all the shader nodes supplied with Stingray that you can use in your material shader graphs.
The reference is organized by the same categories that you see when you right-click in the Stingray Shader Graph editor.
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The nodes in this category simulate local animations on the pixels being shaded.
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The nodes in this category allow you to define constant float and vector values
that you can use as inputs to other nodes.
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The nodes in this category construct new vectors from scalar component values that you
connect.
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The nodes in this category perform common mathematical operations on their input values.
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The nodes in this category get the world-space orientations and positions of the pixels
being shaded.
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The nodes in this category are the endpoints of material shader graphs, which produce
the final color value to use for the pixel being shaded.
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The nodes in this category read the color value stored in a texture resource at
specified UV coordinates.
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This category contains useful nodes that alter texture coordinates and color values
in various ways.
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