You can create a Component to Component constraint to attach nCloth components (vertices, edges, or faces) to other nCloth or passive object components. For example, you can constrain the vertices from the top of an nCloth cape to the shoulders of a passive object character, so that the cape hangs from the characters shoulders and moves with the character.
To create an nCloth Component to Component constraint
If you selected target components on a non-nCloth object, that object will be made a passive object when the constraint is created.
The Create Component to Component Constraint Options Box window appears.
The nCloth components you selected are now constrained to the target vertices you selected, and they are now connected to the nCloth’s Maya Nucleus solver through a dynamicConstraint node.
The preset properties on the dynamicConstraint node determine the constraint’s type (in this case, a Component to Component constraint) and how it behaves. For example, you can create a Component to Component constraint with the following attribute settings: