At this point in the workflow, you should have an idea about basic shape of the hairstyle. You can use XGen
Utilities, such as Guides As Curves
or
Lattice, to generate the basic shape from the guides.
Tip: Before modifying the guides, turn off the preview by clicking this icon
beside
Preview
, and turning off
Update Preview Automatically. Clear the preview by clicking
. This lets you better see the guides as you work with them.
In the
Outliner,
-select all the guides.
In the
XGen window, click the
Utilities tab.
Under
Utilities, click
to select the Guides As Curves utility.
This utility lets you shape the guides as NURBS curves.
Under
Guides As Curves, click Modify As Curves.
A temporary NURBS curve is created for each guide.
Select the curve CV then use the
Move Tool to create the basic shape of your hairstyle.
Tip: If you select the mesh by mistake while manipulating the curve CVs, you can lose the component-mode selection on the curves.
If this happens, click
Accept to save the curves you have already modified. Select the guides you still want to shape, and then click
Modify As Curves.
If you have problems getting the shape you want, add control vertices to the guides by increasing their CV count.
(Optional) To increase a guide's CV count, in the
Primitives Attributes section of the
Primitives tab, click
Rebuild and increase the CV Count value in the
Rebuild Guides
window.
After shaping the guides, locate and expand the xgCurveFromGuide group in the
Outliner and select all the _tempCurves objects.
Click
Accept.
Maya applies the curve shapes to the guides and deletes the temporary curves.
Note: You can shape guides individually by
-clicking a guide, and then selecting
Guide Control Points from the menu that appears.
With the guides selected, click this icon
to mirror their position and shape to the opposite side of the mesh.
Tip: If you want to create a hairstyle that is not symmetrical, you can reshape the guides after you have mirrored them.
Click the preview icon
to view the generated splines.
Tip: After you finish shaping the guides, you can hide them by clicking
.
Notice that the splines cover the scalp region, but are spread too thin. Increase the
Density attribute to add more splines per-face and preview the Description again.
In the
Generator Attributes section, set
Density to a value between 25 and 30, and then preview the Description.
With the basic hair style completed, you can modify primitive attributes so the splines look more like hairs by setting the width and adding taper.
To set spline
Width and
Taper
In the
XGen window, click the
Primitives tab.
In the Primitive Attributes
section, set the following: