You can create guides at any stage of your grooming workflow by adding a
Guide
modifier to your description.
Note: You can create and edit wires for a
Linear Wire modifier by following this workflow, although some setting may be different.
- Add a
Guide modifier to your description. See
Work with interactive grooming modifiers.
- In the
Interactive Groom Editor, select the
Guide modifier.
- In the
Attribute Editor, locate the
Input Guide attribute group.
- Click Create.
Maya generates the guides on the surface of the mesh and displays them in orange. Initially, the shape and density of the guides is based on the surrounding hairs. If you edit the guides now, the shape of the hairs is based on the neighboring guides.
Tip: If you want to continue sculpting the hairs using the interactive grooming tools, drag the
Guide modifier to a position under the
Sculpt modifier in the stack. Otherwise, you cannot see your sculpting updates.
Maya also generates a new sub-description that is derived from the original description. Like the description_base node, the inGuide_ base node controls the generation of the guides on the surface of the mesh, while the inGuideShape node controls how the guides display.
Edit the guides
You can hide the hairs while you work on the guides by clicking this icon
beside the description.
Increase or decrease the number of guides generated on the surface of the mesh
- In the
Interactive Groom Editor, expand the
Guide
modifier to and select the
inGuide_base
node.
- In the
Generator section of the node's Attribute Editor, adjust the
Density Multiplier attribute to decrease or increase the number of guides.
Note: You can also control the guide placement using a mask. For example, if you use a
Density Mask
to block hair from appearing in certain areas on the mesh, you can connect this mask (texture file) to the
Guide modifier's
Density Mask attribute so that the guides are also blocked from appearing in the masked areas.
- To add individual guides in specific areas, click
Place Brush, and click the mesh add the guides.
Ensure that
Interpolate is on and
Interpolate From is set to
Current Description so that shape is interpolated from the surrounding hairs. Otherwise they assume the default shape based on the mesh normals (see
Density and Place Tool Settings).
Edit the width of the guides
- In the
Interactive Groom Editor, expand the
Guide
modifier to and select the
inGuide node.
- In the
Primitive Attributes section of the node's Attribute Editor, adjust the
Width Scale
attribute to resize the width of the guides.
This adjustment does not affect the width of the interpolated hairs.