Use LOD controls to apply a stochastic culling algorithm to the primitives in the scene. This generates a level of detail effect.
When on, the automatic level of detail settings are enabled.
Sets the average width of all primitives to cull.
See Spline attributes.
Sets the transition from the far to near view, beginning with the screen-size of a 2 K render. Larger values start the transition sooner.
Sets the transition from the near to far view ending on a screen-size of a 2K render. Set this to a value that is lower than Transition Begin Size.
Sets the scale value used to obtain the far view.
Sets a width scale value used to obtain the far view.