Using the Paint Vertex Properties and Paint Texture Properties tools in the nMesh menu, you can paint many nCloth properties directly on your nCloth objects. These tools are modified versions of the Paint Attributes Tool (vertex properties) and the 3D Paint Tool (texture properties).
With the Paint Properties tools, you can paint vertex or texture properties for any nCloth surface. Painted vertex property values are stored on your nCloth per-vertex, and they are dependent on your nCloth’s resolution. Painted texture properties are stored on your nCloth as a texture, and they are resolution independent. For painted texture properties to have a predictable effect on your nCloth, your nCloth objects need to have clean, mapped UVs.
Painting nCloth property values with the brush tool lets you manipulate your nCloth in a more artistic manner, allowing you to create effects across the entire surface of an nCloth, or in isolated areas of an nCloth. When you paint an nCloth property, the paint attribute is used as a multiplier or weight. The property attribute value is multiplied by the paint attribute value.
For more information, see nCloth menu.
In addition to painting nCloth property values, you can also use nCloth property maps to set and control the property values of any nCloth object. You can use maps for the following collisions and dynamic properties:
nCloth property maps are texture maps or file textures. You can import these maps to your nCloth objects, or export your painted nCloth texture property values as maps. You can also convert your painted vertex properties to a texture map, or your texture maps to vertex properties, with the nMesh > Convert menu items. nCloth property maps are added to attributes as a multiplier or weight, where the mapped property value is multiplied by the dynamic property value set in the nClothShape Attribute Editor tab.
For more information, see Paint nCloth property maps.