Specifies the simulation data that will be saved to a server or local hard drive when the current nCloth object is nCached.
Caches the X, Y, and Z positions of an nCloth object’s vertices.
Caches the X, Y, and Z positions of an nCloth object’s vertices, as well as the object’s velocity.
Caches the X, Y, and Z positions of an nCloth object's vertices, the object's velocity, as well as internal state information.
Use Dynamic State if you want to resume your nCloth simulation off the end of the cache, or if you want to append the nCloth cache. For these cases, Dynamic State works better than using Position and Velocity, which may produce subtle differences between the original simulation and the cached simulation.
To get the most accuracy in resumed nCloth simulations when caching with Dynamic State, your nCloth objects should be created as World Space Output. See nMesh > Create nCloth.