Specifies the distance over which the wind created by the motion of the current nCloth object affects other nCloth objects in the same Nucleus system. The motion of the current nCloth object determines the direction of the wind.
When Air Push Distance is 0, no wind is generated by the motion of the current nCloth. When Air Push Distance is greater than 0, the wind created by the motion of the current nCloth object affects other nCloth objects in the same Nucleus system. The higher the Air Push Distance, the greater the distance over which the wind created by the motion of the current nCloth affects other nCloth objects in the same Nucleus system.
Specifies the amount of circulation or rotation in the flow of air being pushed by the current nCloth object, as well as the amount of curl in the flow of wind created by the motion of the current nCloth object. Air Push Vorticity changes the direction of the wind created by the motion of the current nCloth object.
Air Push Vorticity only affect’s your nCloth when Air Push Distance is greater than 0.
Specifies the distance over which the current nCloth object blocks the dynamic wind of its Nucleus system from other nCloth, nParticle, and passive objects in its system.
When Wind Shadow Distance is 0, no wind is blocked by the current nCloth object. When Wind Shadow Distance is greater than 0, the dynamic wind of its Nucleus system is blocked by the current nCloth object. The higher the Wind Shadow Distance, the greater the distance for which the current nCloth object blocks the dynamic wind of its Nucleus system.
Specifies the amount the dynamic wind curls around the current nCloth object as it blocks the dynamic wind of its Nucleus system.
When on, the current nCloth object blocks the dynamic wind of its Nucleus system from affecting itself.