The XGen Editor lets you create and edit hair, fur, and instanced geometry using XGen Descriptions.
Opens the XGen Library Window, which lets you create hair, fur, and instanced geometry from selected XGen presets.
See Create hair and fur with gooming brushes, Create hair or fur with spline curves, and Instance primitive and archive geometry.
Select Import Collections or Descriptions options.
to setSee also Export and import XGen Collections and Descriptions.
Opens the Export Collections or Descriptions window, which lets you save Collection (.xgen) or Description (.xdsc) files. You can load Collection or Description files into the current scene or other scenes.
Select Export Collections or Descriptions options.
to setSee also Export and import XGen Collections and Descriptions.
Opens the Export Selection as Archive(s) window, which lets you save Maya geometry in a scene file as XGen archive geometry. When you export the geometry, Maya creates archive (.xarc) files and other files that contain information about geometry, its shading network, and render proxies.
Select Export Selection as Archive(s) options.
to setSee also Create custom archives.
Opens the Batch Convert Scenes to XGen Archive(s) window, which lets you convert Maya geometry in selected scenes to XGen archive geometry. When selected for conversion, Maya creates archive (.xarc) files (and other supporting archive files). For information about the files created in the conversion, see Custom archive primitives and Create custom archives.
to setLets you convert instanced XGen spline primitives to polygon objects.
Select Convert Primitives to Polygons Options. See also Convert XGen hair and fur to Maya geometry.
to setLets you convert legacy XGen Descriptions, meaning guides-based or groomable splines Descriptions, to interactive groom Descriptions.
You can also select XGen Editor to set the Import XGen preset options. See also Create hair, fur, or instanced geometry using XGen presets.
from theSelect XGen Editor to set Export Preset options. See Save hair, fur, or instanced geometry as XGen presets.
from theCreates interactive groom splines for hair and fur on a selected mesh object or selected faces of a mesh object.
Select Create Interactive Groom Splines Options.
to setSee also Create hair and fur using interactive grooming tools.
Opens the XGen Interactive Groom Editor, which is your main tool for creating, editing, and managing Descriptions, modifiers, and sculpting layers for interactive grooming.
Lets you groom hair and fur using a brush-based tools. You can also access these tools by clicking the Interactive Groom tool icons from the XGen shelf. For a list of these tool see Interactive Groom Tools.
Select
<tool name> > to set the corresponding grooming tool settings.Lets you save hair and fur created by interactive groom spline Descriptions to Alembic cache files. You can then load the cache file from a network location or local hard-drive into your scene at a later time.
Use caching to save key-frames hair deformations, hair animations or simulations driven by Linear Wire and Guide modifiers.
When you select multiple Descriptions for caching, all of the data is saved to a single Alembic cache file. When you import this cache, Maya automatically creates the node networks for each Description.
See XGen Caching submenu.
Lets you convert hair and fur created by interactive grooming splines to polygon objects.
Select Convert Interactive Groom to Polygons Options. See also Convert XGen hair and fur to Maya geometry.
to setDisplays grooming statistics for the interactive grooming objects in the scene, including hair count, graphics processor unit (GPU) memory usage, active Description, sculpt layer, and interactive groom tool.
The HUD appearing in the top-left area of the scene view displays the following information:
XGen Splines |
Total hairs for all the Descriptions in the scene. |
Total hairs for all the selected Description(s). |
Total selected hairs. |
GPU Memory |
Total available. |
Total used by all the Descriptions in scene. |
Total used by the selected Description(s). |
The HUD appearing in the bottom-center area of the scene view displays the following information:
Grooming On |
Active Description |
Active Sculpting modifier |
Active Sculpting layer |
Grooming Tool |
Active interactive grooming tool. |