C++ API Reference
AbcArnold/ProcArgs.h
//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef _Alembic_Arnold_ProcArgs_h_
#define _Alembic_Arnold_ProcArgs_h_
#include <ai.h>
#include <string>
#include <vector>
//-*****************************************************************************
struct ProcArgs
{
//constructor parses
ProcArgs( const char * paramStr );
//copy constructor
ProcArgs( const ProcArgs &rhs )
: filename( rhs.filename )
, nameprefix( rhs.nameprefix )
, objectpath( rhs.objectpath )
, frame( rhs.frame )
, fps( rhs.fps )
, shutterOpen( rhs.shutterOpen )
, shutterClose( rhs.shutterClose )
, excludeXform( rhs.excludeXform )
, makeInstance( rhs.makeInstance )
, subdIterations ( rhs.subdIterations )
, proceduralNode( rhs.proceduralNode )
{}
//member variables
std::string filename;
std::string nameprefix;
std::string objectpath;
double frame;
double fps;
double shutterOpen;
double shutterClose;
bool excludeXform;
bool makeInstance;
int subdIterations;
AtNode * proceduralNode;
std::vector<struct AtNode *> createdNodes;
void usage();
};
#endif