C++ API Reference
AbcExport/AttributesWriter.h
//-*****************************************************************************
//
// Copyright (c) 2009-2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef _maya2hdf_AttributesWriter_h_
#define _maya2hdf_AttributesWriter_h_
#include "Foundation.h"
#include "MayaUtility.h"
// class which holds a mapping of sampled attribute names to the attribute
// plugs and will fill in the property map on various HDF nodes
class AttributesWriter
{
public:
// fills in the property maps for both static and sampled, and does
// the initial write at iFrame for sampled data
AttributesWriter(Alembic::Abc::OCompoundProperty & iArgGeom,
Alembic::Abc::OCompoundProperty & iUserProps,
Alembic::Abc::OObject & iParentObj,
const MFnDependencyNode & iNode,
Alembic::Util::uint32_t iTimeIndex,
const JobArgs & iArgs, bool isShape);
~AttributesWriter();
void write();
bool isAnimated();
static bool matchFilterOrAttribs(const MPlug & iPlug,
const JobArgs & iArgs,
bool& userAttrOut);
static bool hasAnyAttr(const MFnDependencyNode & iNode,
const JobArgs & iArgs);
private:
std::vector < PlugAndObjArray > mPlugObjArrayVec;
std::vector < PlugAndObjScalar > mPlugObjScalarVec;
// animated visibility plug
PlugAndObjScalar mAnimVisibility;
};
typedef Alembic::Util::shared_ptr<AttributesWriter> AttributesWriterPtr;
#endif // _maya2hdf_AttributesWriter_h_