#ifndef _apiMeshData
#define _apiMeshData
#include <maya/MPxGeometryData.h>
#include <maya/MTypeId.h>
#include <maya/MString.h>
#include "apiMeshGeom.h"
{
public:
apiMeshData();
~apiMeshData() override;
bool useComponents) override;
bool useComponents,
bool world) const override;
MStatus writeVerticesASCII( ostream& out );
MStatus writeNormalsASCII( ostream& out );
MStatus writeFacesASCII( ostream& out );
MStatus writeUVASCII( ostream& out );
static void * creator();
public:
apiMeshGeom* fGeometry;
};
#endif