#include "StdAfx.h"
#if !defined( OSWin_ )
#include <unistd.h>
#endif
#include "threadData.h"
#include <maya/MCommonSystemUtils.h>
volatile bool threadData::bThreadToExecute =true ;
volatile bool threadData::bWaitingForCommand =false ;
static threadData tdata ;
struct _threadData *threadData::getThreadData () {
return (&tdata) ;
}
MThreadRetVal threadData::AsyncModuleThread (void *data) {
threadData *myData =(threadData *)data ;
while ( threadData::bThreadToExecute ) {
int ithreadDataDelay =threadDataDelayDefault ;
char *val =getenv (threadDataDelayName) ;
if ( val != NULL && *val != _T('\0') )
ithreadDataDelay =atoi (val) ;
MModuleLogic::ModuleDetectionLogicCmdExecute (myData) ;
#if defined(_WIN32) || defined(_WIN64)
Sleep (ithreadDataDelay * 1000) ;
#else
sleep (ithreadDataDelay) ;
#endif
}
return (0) ;
}
static volatile int g_async_count =0 ;
void threadData::AsyncModuleThreadEnded (void *data) {
g_async_count++ ;
}
MStatus threadData::startThread () {
{
}
threadData::bThreadToExecute =true ;
threadData::bWaitingForCommand =false ;
if ( ms != MS::kSuccess )
return (ms) ;
threadData::AsyncModuleThread,
(void *)threadData::getThreadData (),
threadData::AsyncModuleThreadEnded,
NULL
) ;
return (ms) ;
}
bool threadData::Maya_InterlockedCompare (volatile int *variable, int compareValue) {
exchangeSpinLock.
lock () ;
bool rtn =(*variable == compareValue) ;
exchangeSpinLock.unlock () ;
return (rtn) ;
}
void threadData::WaitForAsyncThreads (int val) {
while ( !threadData::Maya_InterlockedCompare (&g_async_count, val)) {
#if defined(_WIN32) || defined(_WIN64)
Sleep (0) ;
#else
sleep (0) ;
#endif
}
}
void threadData::stopThread () {
threadData::bThreadToExecute =false ;
threadData::WaitForAsyncThreads (1) ;
}