C++ API Reference
blindDataShader/blindDataMesh.h
//-
// ==========================================================================
// Copyright 2018 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxNode.h>
#include <maya/MObject.h>
class blindDataMesh : public MPxNode
{
public:
// Standard Node functions
//
MStatus compute(const MPlug& plug, MDataBlock& data) override;
static void* creator();
static MStatus initialize();
// OutputMesh Plug. It will contain the mesh plane with blind data.
// This is the object that will be shaded by the blindDataShader.
//
static MObject outputMesh;
// Random number Generator seed
//
static MObject seed;
// Node type ID. This is a unique identifier used to recognize
// the node class.
//
static MTypeId id;
protected:
// This function creates a plane on the X-Z plane with random
// height values.
//
MObject createMesh( long seed, MObject& outData, MStatus& stat );
// This function adds the global blind data node for the color
// blind data. It returns the blind data ID.
//
MStatus setMeshBlindData( MObject& mesh );
};