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blindDataShader/blindDataMesh.h
//-
// ==========================================================================
// Copyright 2018 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxNode.h>
#include <maya/MObject.h>
class
blindDataMesh :
public
MPxNode
{
public
:
// Standard Node functions
//
MStatus
compute
(
const
MPlug
& plug,
MDataBlock
& data)
override
;
static
void
* creator();
static
MStatus
initialize();
// OutputMesh Plug. It will contain the mesh plane with blind data.
// This is the object that will be shaded by the blindDataShader.
//
static
MObject
outputMesh;
// Random number Generator seed
//
static
MObject
seed;
// Node type ID. This is a unique identifier used to recognize
// the node class.
//
static
MTypeId
id;
protected
:
// This function creates a plane on the X-Z plane with random
// height values.
//
MObject
createMesh(
long
seed,
MObject
& outData,
MStatus
& stat );
// This function adds the global blind data node for the color
// blind data. It returns the blind data ID.
//
MStatus
setMeshBlindData(
MObject
& mesh );
};
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