C++ API Reference
blindDataShader/blindDataShader.h
#ifndef _blindDataShader
#define _blindDataShader
//-
// ==========================================================================
// Copyright 2018 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxHwShaderNode.h>
class blindDataShader : public MPxHwShaderNode
{
public:
// Standard Node functions
//
MStatus compute( const MPlug&, MDataBlock& ) override;
static void * creator();
static MStatus initialize();
static MTypeId id;
};
#endif /* _blindDataShader */