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blindDataShader/blindDataShader.h
#ifndef _blindDataShader
#define _blindDataShader
//-
// ==========================================================================
// Copyright 2018 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxHwShaderNode.h>
class
blindDataShader :
public
MPxHwShaderNode
{
public
:
// Standard Node functions
//
MStatus
compute
(
const
MPlug
&,
MDataBlock
& )
override
;
static
void
* creator();
static
MStatus
initialize();
static
MTypeId
id;
};
#endif
/* _blindDataShader */
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