#ifndef blindDataShaderOverride_h
#define blindDataShaderOverride_h
#include <maya/MPxShaderOverride.h>
{
public:
{
return new blindDataShaderOverride(obj);
}
~blindDataShaderOverride();
MString initialize(
const MInitContext& initContext, MInitFeedback& initFeedback)
override;
bool draw(MDrawContext& context,
const MRenderItemList& renderItemList)
const override;
private:
blindDataShaderOverride(
const MObject& obj);
};
#endif // blindDataShaderOverride_h