#include "cgfxShaderCommon.h"
#include <float.h>
#include <limits.h>
#include <string.h>
#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MFnStringData.h>
#include <maya/MFnStringArrayData.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnCompoundAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnMatrixAttribute.h>
#include <maya/MDGModifier.h>
#include <maya/MFnMatrixData.h>
#include <maya/MPlugArray.h>
#include <maya/MItDependencyGraph.h>
#include <maya/MSelectionList.h>
#include "cgfxAttrDef.h"
#include "cgfxShaderNode.h"
#include "cgfxFindImage.h"
#include "cgfxTextureCache.h"
#define N_MAX_STRING_LENGTH 1024
#ifdef _WIN32
#else
# define stricmp strcasecmp
# define strnicmp strncasecmp
#endif
const char cgfxAttrDef::fSymbol = '_';
cgfxAttrDef::cgfxAttrDef(CGparameter cgParameter)
: fType( kAttrTypeUnknown )
, fSize( 0 )
, fHint( kVectorHintNone )
, fNumericMin( NULL )
, fNumericMax( NULL )
, fNumericSoftMin( NULL )
, fNumericSoftMax( NULL )
, fNumericDef( NULL )
, fTextureMonitor(kNullCallback)
, fParameterHandle(0)
, fInvertMatrix( false )
, fTransposeMatrix( false )
, fTweaked( false )
, fInitOnUndo( false )
, fIsConvertedToInternal( false )
{
fName = cgGetParameterName(cgParameter);
fType = cgfxAttrDef::kAttrTypeOther;
fSize = cgGetParameterRows(cgParameter) * cgGetParameterColumns(cgParameter);
fParameterHandle = cgParameter;
fSemantic = cgGetParameterSemantic(cgParameter);
CGtype cgParameterType = cgGetParameterType(cgParameter);
switch (cgParameterType)
{
case CG_BOOL :
if (stricmp(fSemantic.asChar() , "HardwareFogEnabled") == 0)
fType = cgfxAttrDef::kAttrTypeHardwareFogEnabled;
else
fType = cgfxAttrDef::kAttrTypeBool;
break ;
case CG_INT :
if (stricmp(fSemantic.asChar() , "HardwareFogMode") == 0)
fType = cgfxAttrDef::kAttrTypeHardwareFogMode;
else
fType = cgfxAttrDef::kAttrTypeInt;
break ;
case CG_HALF :
case CG_FLOAT :
if (stricmp(fSemantic.asChar() , "HardwareFogStart") == 0)
fType = cgfxAttrDef::kAttrTypeHardwareFogStart;
else if (stricmp(fSemantic.asChar() , "HardwareFogEnd") == 0)
fType = cgfxAttrDef::kAttrTypeHardwareFogEnd;
else if (stricmp(fSemantic.asChar() , "HardwareFogDensity") == 0)
fType = cgfxAttrDef::kAttrTypeHardwareFogDensity;
#ifdef _WIN32
else if (stricmp(fSemantic.asChar() , "Time")==0)
fType = cgfxAttrDef::kAttrTypeTime;
#endif
else
fType = cgfxAttrDef::kAttrTypeFloat;
break;
case CG_HALF2 :
case CG_FLOAT2 :
fType = cgfxAttrDef::kAttrTypeVector2;
break ;
case CG_HALF3 :
case CG_FLOAT3 :
fType = cgfxAttrDef::kAttrTypeVector3;
break ;
case CG_HALF4 :
case CG_FLOAT4 :
if (stricmp(fSemantic.asChar() , "HardwareFogColor") == 0)
fType = cgfxAttrDef::kAttrTypeHardwareFogColor;
else
fType = cgfxAttrDef::kAttrTypeVector4;
break ;
case CG_HALF4x4 :
case CG_FLOAT4x4 :
setMatrixType(cgParameter);
break ;
case CG_STRING :
fType = cgfxAttrDef::kAttrTypeString;
break ;
case CG_TEXTURE :
break ;
case CG_SAMPLER1D :
case CG_SAMPLER2D :
case CG_SAMPLER3D :
case CG_SAMPLERRECT :
case CG_SAMPLERCUBE :
setSamplerType(cgParameter);
break ;
case CG_ARRAY :
case CG_STRUCT :
break ;
default :
MString msg = cgGetTypeString(cgParameterType);
msg += " not yet supported";
M_CHECK( false );
}
if (fType == cgfxAttrDef::kAttrTypeVector3 ||
fType == cgfxAttrDef::kAttrTypeVector4)
{
setVectorType(cgParameter);
}
CGannotation cgAnnotation = cgGetFirstParameterAnnotation(cgParameter);
while (cgAnnotation)
{
const char* annotationName = cgGetAnnotationName(cgAnnotation);
const char* annotationValue = cgGetStringAnnotationValue(cgAnnotation);
CGtype cgAnnotationType = cgGetAnnotationType(cgAnnotation);
if (stricmp(annotationName, "uihelp") == 0)
{
fDescription =
MString(annotationValue);
}
else if (stricmp(annotationName, "uiname" ) == 0 )
{
sUIName =
MString(annotationValue);
}
else if( stricmp( annotationName, "units") == 0)
{
if ( fSymbol == annotationValue[0] )
{
fIsConvertedToInternal = true;
annotationValue++;
}
else
{
fIsConvertedToInternal = false;
}
if( stricmp( annotationValue, "inches") == 0)
{
}
else if( stricmp( annotationValue, "millimetres") == 0 || stricmp( annotationValue, "millimeters") == 0 || stricmp( annotationValue, "mm") == 0)
{
}
else if( stricmp( annotationValue, "centimetres") == 0 || stricmp( annotationValue, "centimeters") == 0 || stricmp( annotationValue, "cm") == 0)
{
}
else if( stricmp( annotationValue, "metres") == 0 || stricmp( annotationValue, "meters") == 0 || stricmp( annotationValue, "m") == 0)
{
}
else if( stricmp( annotationValue, "kilometres") == 0 || stricmp( annotationValue, "kilometers") == 0 || stricmp( annotationValue, "km") == 0)
{
}
else if( stricmp( annotationValue, "feet") == 0)
{
}
}
else if ((fType >= cgfxAttrDef::kAttrTypeFirstTexture &&
fType <= cgfxAttrDef::kAttrTypeLastTexture))
{
if (stricmp(annotationName, "resourcetype") == 0)
{
if (stricmp(annotationValue, "1d") == 0)
{
fType = cgfxAttrDef::kAttrTypeColor1DTexture;
}
else if (stricmp(annotationValue, "2d") == 0)
{
fType = cgfxAttrDef::kAttrTypeColor2DTexture;
}
else if (stricmp(annotationValue, "3d") == 0)
{
fType = cgfxAttrDef::kAttrTypeColor3DTexture;
}
else if (stricmp(annotationValue, "cube") == 0)
{
fType = cgfxAttrDef::kAttrTypeCubeTexture;
}
else if (stricmp(annotationValue, "rect") == 0)
{
fType = cgfxAttrDef::kAttrTypeColor2DRectTexture;
}
}
else if (stricmp(annotationName, "resourcename") == 0)
{
fStringDef = annotationValue;
}
}
else if (cgAnnotationType == CG_BOOL )
{}
else if (stricmp(annotationName, "min") == 0 ||
stricmp(annotationName, "max") == 0 ||
stricmp(annotationName, "uimin") == 0 ||
stricmp(annotationName, "uimax") == 0 )
{
double * tmp = new double [fSize];
switch (cgAnnotationType)
{
case CG_INT:
{
int nValues;
const int* annotationValues = cgGetIntAnnotationValues(cgAnnotation, &nValues);
for (int iValue = 0; iValue < nValues; ++iValue)
tmp[iValue] = static_cast<double>(annotationValues[iValue]);
}
break;
case CG_FLOAT:
{
int nValues;
const float* annotationValues = cgGetFloatAnnotationValues(cgAnnotation, &nValues);
for (int iValue = 0; iValue < nValues; ++iValue)
tmp[iValue] = static_cast<double>(annotationValues[iValue]);
}
break;
default:
delete [] tmp;
tmp = 0;
break;
}
if (stricmp(annotationName, "min") == 0)
{
fNumericMin = tmp;
}
else if (stricmp(annotationName, "max") == 0)
{
fNumericMax = tmp;
}
else if (stricmp(annotationName, "uimin") == 0)
{
fNumericSoftMin = tmp;
}
else
{
fNumericSoftMax = tmp;
}
}
cgAnnotation = cgGetNextAnnotation(cgAnnotation);
}
if ( fType == cgfxAttrDef::kAttrTypeColor3 ||
fType == cgfxAttrDef::kAttrTypeColor4 )
{
if ( !fNumericMin )
{
fNumericMin = new double[4];
fNumericMin[0] = 0.0;
fNumericMin[1] = 0.0;
fNumericMin[2] = 0.0;
fNumericMin[3] = 0.0;
}
if ( !fNumericMax )
{
fNumericMax = new double[4];
fNumericMax[0] = 1.0;
fNumericMax[1] = 1.0;
fNumericMax[2] = 1.0;
fNumericMax[3] = 1.0;
}
}
if ( !fDescription.length() )
fDescription = sUIName;
double* tmp = new double [fSize];
CGtype cgParameterBaseType = cgGetParameterBaseType(cgParameter);
switch (cgParameterBaseType)
{
case CG_BOOL:
{
int val;
if (cgGetParameterValueic(cgParameter, 1, &val) != 1)
{
delete [] tmp;
tmp = 0;
break;
}
for (int k = 0; k < fSize; ++k)
{
tmp[k] = val ? 1 : 0;
}
}
break;
case CG_INT:
{
int val;
if (cgGetParameterValueic(cgParameter, 1, &val) != 1)
{
delete [] tmp;
tmp = 0;
break;
}
for (int k = 0; k < fSize; ++k)
{
tmp[k] = val;
}
}
break;
case CG_FLOAT:
{
if (fSize == 1)
{
float val;
if (cgGetParameterValuefc(cgParameter, 1, &val) != 1)
{
delete [] tmp;
tmp = 0;
break;
}
if( fIsConvertedToInternal)
{
}
tmp[0] = val;
}
else if (fSize <= 4 || fType == cgfxAttrDef::kAttrTypeMatrix)
{
float val[16];
if (fType == kAttrTypeMatrix)
{
cgGetMatrixParameterfc(cgParameter, val);
}
else
{
unsigned int vecSize = fSize;
cgGetParameterValuefc(cgParameter, vecSize, val);
}
for (int k = 0; k < fSize; ++k)
{
if( fIsConvertedToInternal)
{
}
tmp[k] = val[k];
}
}
}
break;
case CG_STRING:
{
#ifdef _WIN32
LPCSTR val;
#else
const char* val = NULL;
#endif
val = cgGetStringParameterValue(cgParameter);
fStringDef = val;
}
default:
delete [] tmp;
tmp = 0;
}
if ( tmp )
{
int k;
if ( fSize == 16 )
{
for ( k = 0; k < fSize; ++k )
if ( tmp[ k ] != d[ k ] )
break;
}
else
{
for ( k = 0; k < fSize; ++k )
if ( tmp[ k ] != 0.0 )
break;
}
if ( k == fSize )
{
delete [] tmp;
tmp = 0;
}
}
fNumericDef = tmp;
};
cgfxAttrDef::cgfxAttrDef(
const cgfxAttrType eAttrType,
)
: fType( kAttrTypeUnknown )
, fSize( 0 )
, fHint( kVectorHintNone )
, fNumericMin( NULL )
, fNumericMax( NULL )
, fNumericSoftMin( NULL )
, fNumericSoftMax( NULL )
, fNumericDef( NULL )
, fTextureMonitor(kNullCallback)
, fParameterHandle(0)
, fInvertMatrix( false )
, fTransposeMatrix( false )
, fTweaked( false )
, fInitOnUndo( false )
, fIsConvertedToInternal(false)
{
fName = sAttrName;
fType = eAttrType;
fDescription = sDescription;
fSemantic = sSemantic;
fAttr = obAttr;
MPlug plug( obNode, obAttr );
double numericMin[4];
double numericMax[4];
double numericValue[4];
bool hasMin = false;
bool hasMax = false;
bool isNumeric = false;
{
hasMin = true;
hasMax = true;
isNumeric = true;
int iChild;
M_CHECK( nChild >= 2 && nChild <= 3 );
for ( iChild = 0; iChild < nChild; ++iChild )
{
if ( iChild < 3 )
{
obChild = fnCompound.
child( iChild, &status );
M_CHECK( status );
}
M_CHECK( status );
fnNumeric.
getMin( numericMin[ iChild ] );
else
hasMin = false;
fnNumeric.
getMax( numericMax[ iChild ] );
else
hasMax = false;
MPlug plChild( obNode, obChild );
status = plChild.getValue( numericValue[ iChild ] );
M_CHECK( status );
if ( iChild == 2 )
{
const char* suffix = NULL;
if ( saChild[0] == sAttrName + "X" &&
saChild[1] == sAttrName + "Y" &&
saChild[2] == sAttrName + "Z" )
suffix = "W";
else if ( saChild[0] == sAttrName + "R" &&
saChild[1] == sAttrName + "G" &&
saChild[2] == sAttrName + "B" )
suffix = "Alpha";
if ( suffix )
{
MString sName2 = sAttrName + suffix;
obChild = fnNode.attribute( sName2, &status );
if ( status &&
{
fAttr2 = obChild;
nChild = 4;
}
}
}
}
fSize = nChild;
}
{
M_CHECK( status );
fSize = 1;
isNumeric = true;
{
fnNumeric.
getMin( numericMin[0] );
hasMin = true;
}
{
fnNumeric.
getMax( numericMax[0] );
hasMax = true;
}
{
fNumericSoftMin = new double[1];
}
{
fNumericSoftMax = new double[1];
}
status = plug.getValue( numericValue[0] );
M_CHECK( status );
}
{
fSize = 1;
status = plug.getValue( fStringDef );
M_CHECK( status );
}
{
status = plug.getValue( obData );
M_CHECK( status );
M_CHECK( status );
M_CHECK( status );
fSize = 16;
fNumericDef = new double[ fSize ];
const double* p = &(mat.
matrix[0][0]);
for ( int i = 0; i < 16; ++i )
fNumericDef[ i ] = p[ i ];
M_CHECK( status );
}
else
M_CHECK( false );
if ( isNumeric )
{
fNumericDef = new double[ fSize ];
memcpy( fNumericDef, numericValue, fSize * sizeof( numericValue[0] ) );
if ( hasMin )
{
fNumericMin = new double[ fSize ];
memcpy( fNumericMin, numericMin, fSize * sizeof( numericMin[0] ) );
}
if ( hasMax )
{
fNumericMax = new double[ fSize ];
memcpy( fNumericMax, numericMax, fSize * sizeof( numericMax[0] ) );
}
}
setAttributeFlags();
}
cgfxAttrDef::~cgfxAttrDef()
{
release();
delete [] fNumericMin;
delete [] fNumericMax;
delete [] fNumericSoftMin;
delete [] fNumericSoftMax;
delete [] fNumericDef;
};
void cgfxAttrDef::release()
{
releaseTexture();
releaseCallback();
}
void cgfxAttrDef::releaseTexture()
{
fTexture = cgfxRCPtr<cgfxTextureCacheEntry>();
}
void cgfxAttrDef::releaseCallback()
{
if( fTextureMonitor != kNullCallback)
{
fTextureMonitor = kNullCallback;
}
}
void cgfxAttrDef::setTextureType(CGparameter cgParameter)
{
fType = kAttrTypeColor2DTexture;
const char* semantic = cgGetParameterSemantic(cgParameter);
if (!semantic) return;
if (semantic)
{
if (stricmp(semantic, "normal") == 0)
{
fType = kAttrTypeNormalTexture;
}
else if (stricmp(semantic, "height") == 0)
{
fType = kAttrTypeBumpTexture;
}
else if (stricmp(semantic, "environment") == 0)
{
fType = kAttrTypeEnvTexture;
}
else if (stricmp(semantic, "environmentnormal") == 0)
{
fType = kAttrTypeNormalizationTexture;
}
}
CGannotation cgAnnotation = cgGetFirstParameterAnnotation(cgParameter);
while (cgAnnotation)
{
const char* annotationName = cgGetAnnotationName(cgAnnotation);
const char* annotationValue = cgGetStringAnnotationValue(cgAnnotation);
if (stricmp(annotationName, "resourcetype") == 0)
{
if (stricmp(annotationValue, "1d") == 0)
{
fType = kAttrTypeColor1DTexture;
}
else if (stricmp(annotationValue, "2d") == 0)
{
fType = kAttrTypeColor2DTexture;
}
else if (stricmp(annotationValue, "rect") == 0)
{
fType = kAttrTypeColor2DRectTexture;
}
else if (stricmp(annotationValue, "3d") == 0)
{
fType = kAttrTypeColor3DTexture;
}
else if (stricmp(annotationValue, "cube") == 0)
{
fType = kAttrTypeCubeTexture;
}
}
else if (stricmp(annotationName, "resourcename") == 0)
{
fStringDef = annotationValue;
}
else if (stricmp(annotationName, "uvlink") == 0)
{
fTextureUVLink = annotationValue;
}
cgAnnotation = cgGetNextAnnotation(cgAnnotation);
}
}
void cgfxAttrDef::setSamplerType(CGparameter cgParameter)
{
CGstateassignment cgStateAssignment = cgGetNamedSamplerStateAssignment(cgParameter, "texture");
setTextureType(cgGetTextureStateAssignmentValue(cgStateAssignment));
}
void cgfxAttrDef::setMatrixType(CGparameter cgParameter)
{
fType = kAttrTypeMatrix;
const char* semantic = cgGetParameterSemantic(cgParameter);
if (!semantic)
return;
if (stricmp(semantic, "world") == 0)
{
fType = kAttrTypeWorldMatrix;
fInvertMatrix = false;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "worldinverse") == 0)
{
fType = kAttrTypeWorldMatrix;
fInvertMatrix = true;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "worldtranspose") == 0)
{
fType = kAttrTypeWorldMatrix;
fInvertMatrix = false;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "worldinversetranspose") == 0)
{
fType = kAttrTypeWorldMatrix;
fInvertMatrix = true;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "worldview") == 0)
{
fType = kAttrTypeWorldViewMatrix;
fInvertMatrix = false;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "worldviewtranspose") == 0)
{
fType = kAttrTypeWorldViewMatrix;
fInvertMatrix = false;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "worldviewinverse") == 0)
{
fType = kAttrTypeWorldViewMatrix;
fInvertMatrix = true;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "worldviewinversetranspose") == 0)
{
fType = kAttrTypeWorldViewMatrix;
fInvertMatrix = true;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "worldviewprojection") == 0)
{
fType = kAttrTypeWorldViewProjectionMatrix;
fInvertMatrix = false;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "worldviewprojectiontranspose") == 0)
{
fType = kAttrTypeWorldViewProjectionMatrix;
fInvertMatrix = false;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "worldviewprojectioninverse") == 0)
{
fType = kAttrTypeWorldViewProjectionMatrix;
fInvertMatrix = true;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "worldviewprojectioninversetranspose") == 0)
{
fType = kAttrTypeWorldViewProjectionMatrix;
fInvertMatrix = true;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "view") == 0)
{
fType = kAttrTypeViewMatrix;
fInvertMatrix = false;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "viewinverse") == 0)
{
fType = kAttrTypeViewMatrix;
fInvertMatrix = true;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "viewtranspose") == 0)
{
fType = kAttrTypeViewMatrix;
fInvertMatrix = false;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "viewinversetranspose") == 0)
{
fType = kAttrTypeViewMatrix;
fInvertMatrix = true;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "projection") == 0)
{
fType = kAttrTypeProjectionMatrix;
fInvertMatrix = false;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "projectioninverse") == 0)
{
fType = kAttrTypeProjectionMatrix;
fInvertMatrix = true;
fTransposeMatrix = false;
}
else if (stricmp(semantic, "projectiontranspose") == 0)
{
fType = kAttrTypeProjectionMatrix;
fInvertMatrix = false;
fTransposeMatrix = true;
}
else if (stricmp(semantic, "projectioninversetranspose") == 0)
{
fType = kAttrTypeProjectionMatrix;
fInvertMatrix = true;
fTransposeMatrix = true;
}
}
void cgfxAttrDef::setVectorType(CGparameter cgParameter)
{
#if 0
static char* colorList[] =
{
"diffuse",
"specular",
"ambient",
"emissive",
};
#endif
const char* semantic = cgGetParameterSemantic(cgParameter);
if ((semantic == NULL || strcmp(semantic,"") == 0) == false)
{
if (stricmp(semantic, "diffuse") == 0 ||
stricmp(semantic, "specular") == 0 ||
stricmp(semantic, "ambient") == 0 ||
stricmp(semantic, "emissive") == 0)
{
fType = (fSize == 3) ? kAttrTypeColor3 : kAttrTypeColor4;
}
else if (stricmp(semantic, "direction") == 0)
{
fType = kAttrTypeFirstDir;
}
else if (stricmp(semantic, "position") == 0)
{
fType = kAttrTypeFirstPos;
}
}
CGannotation cgAnnotation = cgGetFirstParameterAnnotation(cgParameter);
while (cgAnnotation)
{
const char* annotationName = cgGetAnnotationName(cgAnnotation);
const char* annotationValue = cgGetStringAnnotationValue(cgAnnotation);
if (stricmp(annotationName, "type") == 0)
{
if (strlen(annotationValue) != 0)
{
if (stricmp(annotationValue, "color") == 0)
{
fType = (fSize == 3) ? kAttrTypeColor3 : kAttrTypeColor4;
}
}
}
else if (stricmp(annotationName, "space") == 0)
{
if(fType != kAttrTypeFirstDir && fType != kAttrTypeFirstPos)
{
const MString warnMsg = fName +
" has space annotation but doesn't have semantic to determine if it is a direction or position! Assuming it to be a direction. You'd better add a semantic for it!";
fType = kAttrTypeFirstDir;
}
if (stricmp(annotationValue, "world") == 0)
{
fType = (cgfxAttrType)(fType + kAttrTypeWorldDir - kAttrTypeFirstDir);
}
else if (stricmp(annotationValue, "view") == 0 ||
stricmp(annotationValue, "devicelightspace") == 0)
{
fType = (cgfxAttrType)(fType + kAttrTypeViewDir - kAttrTypeFirstDir);
}
else if (stricmp(annotationValue, "projection") == 0)
{
fType = (cgfxAttrType)(fType + kAttrTypeProjectionDir - kAttrTypeFirstDir);
}
else if (stricmp(annotationValue, "screen") == 0)
{
fType = (cgfxAttrType)(fType + kAttrTypeScreenDir - kAttrTypeFirstDir);
}
}
else if (stricmp(annotationName, "object") == 0)
{
fHint = kVectorHintNone;
if (stricmp(annotationValue, "dirlight") == 0)
{
fHint = kVectorHintDirLight;
}
else if (stricmp(annotationValue, "spotlight") == 0)
{
fHint = kVectorHintSpotLight;
}
else if (stricmp(annotationValue, "pointlight") == 0)
{
fHint = kVectorHintPointLight;
}
else if (stricmp(annotationValue, "camera") == 0 || stricmp(annotationValue, "eye") == 0)
{
fHint = kVectorHintEye;
}
}
cgAnnotation = cgGetNextAnnotation(cgAnnotation);
}
return;
}
cgfxRCPtr<cgfxAttrDefList> cgfxAttrDef::attrsFromNode(
MObject& oNode)
{
M_CHECK( status );
M_CHECK( fnNode.typeId() == cgfxShaderNode::sId );
cgfxShaderNode* pNode = (cgfxShaderNode *) fnNode.userNode();
M_CHECK( pNode );
cgfxRCPtr<cgfxAttrDefList> list = pNode->attrDefList();
if (list.isNull())
{
buildAttrDefList(oNode);
list = pNode->attrDefList();
}
return list;
}
void cgfxAttrDef::buildAttrDefList(
MObject& oNode)
{
M_CHECK( status &&
fnNode.typeId() == cgfxShaderNode::sId );
cgfxShaderNode* pNode = (cgfxShaderNode *) fnNode.userNode();
M_CHECK( pNode && pNode->attrDefList().isNull() );
cgfxRCPtr<cgfxAttrDefList> list(new cgfxAttrDefList);
pNode->getAttributeList(saList);
unsigned int i;
for (i = 0; i < saList.
length(); ++i)
{
item.
split(
'\t', splitItem);
cgfxAttrDef* attrDef = attrFromNode( fnNode,
splitItem[0],
(cgfxAttrType)(splitItem[1].asInt()),
splitItem[2],
splitItem[3]);
if ( attrDef )
{
list->add( attrDef );
}
}
pNode->setAttrDefList(list);
}
cgfxAttrDef*
const cgfxAttrType eAttrType,
{
cgfxAttrDef* attrDef = NULL;
try
{
if ( !status )
return NULL;
attrDef = new cgfxAttrDef(
sAttrName, eAttrType, sDescription, sSemantic,
obNode, obAttr
);
}
catch ( cgfxShaderCommon::InternalError* e )
{
size_t ee = (size_t)e;
sMsg += (int)ee;
sMsg += ") cgfxShader node \"";
sMsg += "\" has invalid attribute \"";
sMsg += sAttrName;
sMsg += "\" - ignored";
delete attrDef;
attrDef = NULL;
}
catch (...)
{
delete attrDef;
M_CHECK( false );
}
return attrDef;
}
bool
cgfxAttrDef::createAttribute(
const MObject& oNode,
MDGModifier* mod, cgfxShaderNode* pNode)
{
if ( !obExistingAttr.
isNull() )
{
return false;
}
try
{
bool doConnection = false;
switch (fType)
{
case kAttrTypeBool:
0.0, &status );
M_CHECK( status );
break;
case kAttrTypeInt:
0.0, &status );
M_CHECK( status );
break;
case kAttrTypeFloat:
0.0, &status );
M_CHECK( status );
break;
case kAttrTypeString:
M_CHECK( status );
break;
case kAttrTypeVector2:
case kAttrTypeVector3:
case kAttrTypeVector4:
case kAttrTypeColor3:
case kAttrTypeColor4:
case kAttrTypeObjectDir:
case kAttrTypeWorldDir:
case kAttrTypeViewDir:
case kAttrTypeProjectionDir:
case kAttrTypeScreenDir:
case kAttrTypeObjectPos:
case kAttrTypeWorldPos:
case kAttrTypeViewPos:
case kAttrTypeProjectionPos:
case kAttrTypeScreenPos:
{
const char** suffixes = compoundAttrSuffixes( fType );
M_CHECK( fSize <= 4 );
for ( int iChild = 0; iChild < fSize; ++iChild )
{
const char* suffix = suffixes[ iChild ];
sChild = fName + suffix;
oaChildren[ iChild ] = nAttr.
create( sChild,
sChild,
0.0,
&status );
M_CHECK( status );
}
if ( fSize == 4 )
{
oAttr2 = oaChildren[3];
if ( fType == kAttrTypeColor3 ||
fType == kAttrTypeColor4 ||
fDescription.length() > 0 )
}
fName,
oaChildren[0],
oaChildren[1],
oaChildren[2],
&status );
M_CHECK( status );
if ( fType == kAttrTypeColor3 ||
fType == kAttrTypeColor4 )
{
}
else if ( fDescription.length() > 0 )
break;
}
case kAttrTypeMatrix:
oAttr = mAttr.
create(fName, fName,
M_CHECK( status );
break;
case kAttrTypeWorldMatrix:
case kAttrTypeViewMatrix:
case kAttrTypeProjectionMatrix:
case kAttrTypeWorldViewMatrix:
case kAttrTypeWorldViewProjectionMatrix:
break;
case kAttrTypeColor1DTexture:
case kAttrTypeColor2DTexture:
case kAttrTypeColor3DTexture:
case kAttrTypeColor2DRectTexture:
case kAttrTypeNormalTexture:
case kAttrTypeBumpTexture:
case kAttrTypeCubeTexture:
case kAttrTypeEnvTexture:
case kAttrTypeNormalizationTexture:
if( pNode->getTexturesByName())
{
M_CHECK( status );
}
else
{
const char* suffix1 = "R";
const char* suffix2 = "G";
const char* suffix3 = "B";
fName + suffix1,
0.0, &status);
fName + suffix2,
0.0, &status);
fName + suffix3,
0.0, &status);
fName,
oChild1,
oChild2,
oChild3,
&status );
M_CHECK( status );
}
break;
#ifdef _WIN32
case kAttrTypeTime:
#endif
case kAttrTypeHardwareFogEnabled:
case kAttrTypeHardwareFogMode:
case kAttrTypeHardwareFogStart:
case kAttrTypeHardwareFogEnd:
case kAttrTypeHardwareFogDensity:
case kAttrTypeHardwareFogColor:
case kAttrTypeOther:
break;
default:
M_CHECK( false );
}
{
return false;
}
M_CHECK( status );
{
M_CHECK( status );
}
fAttr = oAttr;
fAttr2 = oAttr2;
if (doConnection)
{
status = mod->
connect(oSrcNode, oSrcAttr, oDstNode, oDstAttr);
M_CHECK( status );
}
return true;
}
catch ( cgfxShaderCommon::InternalError* e )
{
size_t ee = (size_t)e;
fType = kAttrTypeUnknown;
sMsg += (int)ee;
sMsg += ") cgfxShader node \"";
sMsg += "\": unable to add attribute \"";
sMsg += fName;
sMsg += "\"";
return false;
}
catch (...)
{
M_CHECK( false );
}
return true;
}
bool
{
if( fType >= kAttrTypeFirstTexture && fType <= kAttrTypeLastTexture)
setTexture( oNode, "", dgMod);
if ( !fAttr2.isNull() )
}
void
cgfxAttrDef::updateNode(
const cgfxRCPtr<const cgfxEffect>& effect,
cgfxShaderNode* pNode,
cgfxRCPtr<cgfxAttrDefList>& effectList,
{
effectList = cgfxRCPtr<cgfxAttrDefList>();
try
{
MObject oNode = pNode->thisMObject();
effectList = effect->attrsFromEffect();
cgfxRCPtr<cgfxAttrDefList> nodeList = attrsFromNode( oNode );
cgfxAttrDefList::iterator emIt;
cgfxAttrDefList::iterator nmIt;
cgfxAttrDef* adef;
for (nmIt = nodeList->begin(); nmIt; ++nmIt)
{
adef = (*nmIt);
if ( adef->fAttr.isNull() )
continue;
emIt = effectList->find( adef->fName );
if ( !emIt ||
(*emIt)->fType != adef->fType )
{
adef->destroyAttribute( oNode, dgMod);
}
else if( emIt &&
(*emIt)->fType >= kAttrTypeFirstTexture &&
(*emIt)->fType <= kAttrTypeLastTexture)
{
pNode->setTexturesByName( usesName);
if( !usesName)
(*emIt)->fTweaked = true;
}
}
for (emIt = effectList->begin(); emIt; ++emIt)
{
adef = (*emIt);
nmIt = nodeList->find( adef->fName );
cgfxAttrDef* cdef = NULL;
if ( nmIt &&
!(*nmIt)->fAttr.isNull() )
cdef = attrFromNode( fnNode,
(*nmIt)->fName,
(*nmIt)->fType,
(*nmIt)->fDescription,
(*nmIt)->fSemantic);
if ( !cdef )
adef->createAttribute( oNode, dgMod, pNode );
else
{
adef->fAttr = (*nmIt)->fAttr;
adef->fAttr2 = (*nmIt)->fAttr2;
if ( (*nmIt)->fTweaked )
adef->fTweaked = true;
else if ( pNode->effect().isNull() )
{
if ( !adef->isInitialValueEqual( *cdef ) )
adef->fTweaked = true;
}
else if ( !(*nmIt)->isInitialValueEqual( *cdef ) )
adef->fTweaked = true;
else
(*nmIt)->fInitOnUndo = true;
delete cdef;
}
}
cgfxAttrDefList::iterator it(effectList);
while (it)
{
cgfxAttrDef* aDef = *it;
tmpStr = aDef->fName;
tmpStr += "\t";
tmpStr += (int)aDef->fType;
tmpStr += "\t";
tmpStr += aDef->fDescription;
tmpStr += "\t";
tmpStr += aDef->fSemantic;
const char* bp = tmpStr.
asChar();
const char* ep;
for ( ep = bp + tmpStr.
length(); bp < ep; --ep )
if ( ep[-1] != '\t' )
break;
++it;
}
}
catch ( cgfxShaderCommon::InternalError* )
{
throw;
}
catch (...)
{
M_CHECK( false );
}
}
bool
cgfxAttrDef::isInitialValueEqual( const cgfxAttrDef& that ) const
{
if ( fStringDef != that.fStringDef )
return false;
const double* thisNumericDef = fNumericDef;
const double* thatNumericDef = that.fNumericDef;
if ( thisNumericDef == thatNumericDef )
return true;
if( fType == that.fType && fType >= kAttrTypeFirstTexture && fType <= kAttrTypeLastTexture)
return true;
if ( !thisNumericDef )
{
thisNumericDef = thatNumericDef;
thatNumericDef = fNumericDef;
}
if ( !thatNumericDef )
{
if ( fType == kAttrTypeMatrix )
{
M_CHECK( fSize == 16 && that.fSize == 16 );
}
else
{
static const double d0[4] = {0.0, 0.0, 0.0, 0.0};
thatNumericDef = d0;
M_CHECK( fSize <= sizeof(d0)/sizeof(d0[0]) );
if ( fSize != that.fSize )
}
}
double eps = 0.0001;
int i;
for ( i = 0; i < fSize; ++i )
if ( thisNumericDef[ i ] + eps < thatNumericDef[ i ] ||
thatNumericDef[ i ] + eps < thisNumericDef[ i ] )
return false;
return true;
}
void
cgfxAttrDef::setInitialValue( const cgfxAttrDef& from )
{
if ( from.fNumericDef )
{
M_CHECK( fSize == from.fSize );
if ( !fNumericDef )
fNumericDef = new double[ fSize ];
memcpy( fNumericDef, from.fNumericDef, fSize * sizeof( *fNumericDef ) );
}
else
{
delete fNumericDef;
fStringDef = from.fStringDef;
}
}
void cgfxAttrDef::setAttributeFlags()
{
return ;
switch (fType)
{
case kAttrTypeColor3:
case kAttrTypeColor4:
break;
case kAttrTypeBool:
case kAttrTypeInt:
case kAttrTypeFloat:
break;
case kAttrTypeVector2:
case kAttrTypeVector3:
case kAttrTypeVector4:
case kAttrTypeObjectDir:
case kAttrTypeWorldDir:
case kAttrTypeViewDir:
case kAttrTypeProjectionDir:
case kAttrTypeScreenDir:
case kAttrTypeObjectPos:
case kAttrTypeWorldPos:
case kAttrTypeViewPos:
case kAttrTypeProjectionPos:
case kAttrTypeScreenPos:
if( fDescription.length() > 0)
break;
case kAttrTypeString:
case kAttrTypeMatrix:
break;
case kAttrTypeWorldMatrix:
case kAttrTypeViewMatrix:
case kAttrTypeProjectionMatrix:
case kAttrTypeWorldViewMatrix:
case kAttrTypeWorldViewProjectionMatrix:
break;
case kAttrTypeColor1DTexture:
case kAttrTypeColor2DTexture:
case kAttrTypeColor3DTexture:
case kAttrTypeColor2DRectTexture:
case kAttrTypeNormalTexture:
case kAttrTypeBumpTexture:
case kAttrTypeCubeTexture:
case kAttrTypeEnvTexture:
case kAttrTypeNormalizationTexture:
break;
#ifdef _WIN32
case kAttrTypeTime:
#endif
case kAttrTypeHardwareFogEnabled:
case kAttrTypeHardwareFogMode:
case kAttrTypeHardwareFogStart:
case kAttrTypeHardwareFogEnd:
case kAttrTypeHardwareFogDensity:
case kAttrTypeHardwareFogColor:
case kAttrTypeOther:
break;
default:
M_CHECK( false );
}
}
void
cgfxAttrDef::initializeAttributes(
const cgfxRCPtr<cgfxAttrDefList>& list,
bool bUndoing,
{
for ( cgfxAttrDefList::iterator it( list ); it; ++it )
{
cgfxAttrDef* aDef = (*it);
if ( aDef->fAttr.isNull() )
continue;
bool bSetValue = bUndoing ? aDef->fInitOnUndo
: !aDef->fTweaked;
try
{
if ( aDef->fType == kAttrTypeBool )
{
if ( bSetValue )
aDef->setValue( oNode, aDef->fNumericDef && aDef->fNumericDef[0] );
}
else if( aDef->fType >= kAttrTypeFirstTexture &&
aDef->fType <= kAttrTypeLastTexture)
{
if ( bSetValue )
aDef->setTexture( oNode, aDef->fStringDef, dgMod);
}
else if ( fnNumeric.
setObject( aDef->fAttr ) )
{
double vMin = -FLT_MAX;
double vMax = FLT_MAX;
if ( aDef->fType == kAttrTypeInt )
{
vMin = INT_MIN;
vMax = INT_MAX;
}
switch ( aDef->fSize )
{
case 1:
if ( aDef->fNumericMin )
fnNumeric.
setMin( aDef->fNumericMin[0] );
else if ( fnNumeric.
hasMin() )
if ( aDef->fNumericMax )
fnNumeric.
setMax( aDef->fNumericMax[0] );
else if ( fnNumeric.
hasMax() )
if ( aDef->fNumericSoftMin )
if ( aDef->fNumericSoftMax )
break;
case 2:
if ( aDef->fNumericMin )
fnNumeric.
setMin( aDef->fNumericMin[0],
aDef->fNumericMin[1] );
else if ( fnNumeric.
hasMin() )
fnNumeric.
setMin( vMin, vMin );
if ( aDef->fNumericMax )
fnNumeric.
setMax( aDef->fNumericMax[0],
aDef->fNumericMax[1] );
else if ( fnNumeric.
hasMax() )
fnNumeric.
setMax( vMax, vMax );
break;
case 3:
case 4:
if ( aDef->fNumericMin )
fnNumeric.
setMin( aDef->fNumericMin[0],
aDef->fNumericMin[1],
aDef->fNumericMin[2] );
else if ( fnNumeric.
hasMin() )
fnNumeric.
setMin( vMin, vMin, vMin );
if ( aDef->fNumericMax )
fnNumeric.
setMax( aDef->fNumericMax[0],
aDef->fNumericMax[1],
aDef->fNumericMax[2] );
else if ( fnNumeric.
hasMax() )
fnNumeric.
setMax( vMax, vMax, vMax );
break;
default:
M_CHECK( false );
}
if ( bSetValue )
{
static const double d0[4] = {0.0, 0.0, 0.0, 0.0};
const double* pNumericDef = aDef->fNumericDef ? aDef->fNumericDef
: d0;
switch ( aDef->fSize )
{
case 1:
if ( aDef->fType == kAttrTypeInt )
aDef->setValue( oNode, (int)pNumericDef[0] );
else
aDef->setValue( oNode, (float)pNumericDef[0] );
break;
case 2:
aDef->setValue( oNode,
(float)pNumericDef[0],
(float)pNumericDef[1] );
break;
case 3:
aDef->setValue( oNode,
(float)pNumericDef[0],
(float)pNumericDef[1],
(float)pNumericDef[2] );
break;
case 4:
status = fnNumeric.
setObject( aDef->fAttr2 );
M_CHECK( status );
if ( aDef->fNumericMin )
fnNumeric.
setMin( aDef->fNumericMin[3] );
else if ( fnNumeric.
hasMin() )
if ( aDef->fNumericMax )
fnNumeric.
setMax( aDef->fNumericMax[3] );
else if ( fnNumeric.
hasMax() )
aDef->setValue( oNode,
(float)pNumericDef[0],
(float)pNumericDef[1],
(float)pNumericDef[2],
(float)pNumericDef[3] );
break;
default:
M_CHECK( false );
}
}
}
else if ( fnTyped.
setObject( aDef->fAttr ) &&
{
if ( bSetValue )
aDef->setValue( oNode, aDef->fStringDef );
}
else if ( fnMatrix.
setObject( aDef->fAttr ) )
{
if ( !bSetValue )
{}
else if ( aDef->fNumericDef )
{
for ( int k = 0; k < 16; ++k )
p[ k ] = aDef->fNumericDef[ k ];
aDef->setValue( oNode, m );
}
else
}
}
catch ( cgfxShaderCommon::InternalError* e )
{
size_t ee = (size_t)e;
sMsg += (int)ee;
sMsg += ") cgfxShader node \"";
sMsg += "\": unable to initialize attribute \"";
sMsg += aDef->fName;
sMsg += "\"";
}
}
}
void cgfxAttrDef::purgeMObjectCache(const cgfxRCPtr<cgfxAttrDefList>& list)
{
cgfxAttrDefList::iterator it( list );
for ( ; it; ++it )
{
cgfxAttrDef* aDef = (*it);
}
}
void cgfxAttrDef::validateMObjectCache(
const cgfxRCPtr<cgfxAttrDefList>& list)
{
cgfxAttrDefList::iterator it( list );
for ( ; it; ++it )
{
cgfxAttrDef* aDef = (*it);
aDef->fAttr = fnNode.
attribute( aDef->fName, &status );
const char* suffix = aDef->getExtraAttrSuffix();
if ( suffix )
aDef->fAttr2 = fnNode.
attribute( aDef->fName + suffix, &status );
}
}
const char*
cgfxAttrDef::getExtraAttrSuffix() const
{
if ( fSize == 4 )
return compoundAttrSuffixes( fType )[ 3 ];
return NULL;
}
const char* cgfxAttrDef::typeName( cgfxAttrType type )
{
#define CASE(name) case kAttrType##name: return #name
switch (type)
{
default:
CASE(Unknown);
CASE(Bool);
CASE(Int);
CASE(Float);
CASE(String);
CASE(Vector2);
CASE(Vector3);
CASE(Vector4);
CASE(ObjectDir);
CASE(WorldDir);
CASE(ViewDir);
CASE(ProjectionDir);
CASE(ScreenDir);
CASE(ObjectPos);
CASE(WorldPos);
CASE(ViewPos);
CASE(ProjectionPos);
CASE(ScreenPos);
CASE(Color3);
CASE(Color4);
CASE(Matrix);
CASE(WorldMatrix);
CASE(ViewMatrix);
CASE(ProjectionMatrix);
CASE(WorldViewMatrix);
CASE(WorldViewProjectionMatrix);
CASE(Color1DTexture);
CASE(Color2DTexture);
CASE(Color3DTexture);
CASE(Color2DRectTexture);
CASE(NormalTexture);
CASE(BumpTexture);
CASE(CubeTexture);
CASE(EnvTexture);
CASE(NormalizationTexture);
#ifdef _WIN32
CASE(Time);
#endif
CASE(HardwareFogEnabled);
CASE(HardwareFogMode);
CASE(HardwareFogStart);
CASE(HardwareFogEnd);
CASE(HardwareFogDensity);
CASE(HardwareFogColor);
CASE(Other);
}
}
const char**
cgfxAttrDef::compoundAttrSuffixes( cgfxAttrType eAttrType )
{
static const char* simple[] = { NULL, NULL, NULL, NULL, NULL };
static const char* vector[] = { "X", "Y", "Z", "W", NULL };
static const char* color[] = { "R", "G", "B", "Alpha", NULL };
const char** p;
switch ( eAttrType )
{
case kAttrTypeVector2:
case kAttrTypeVector3:
case kAttrTypeVector4:
case kAttrTypeObjectDir:
case kAttrTypeWorldDir:
case kAttrTypeViewDir:
case kAttrTypeProjectionDir:
case kAttrTypeScreenDir:
case kAttrTypeObjectPos:
case kAttrTypeWorldPos:
case kAttrTypeViewPos:
case kAttrTypeProjectionPos:
case kAttrTypeScreenPos:
p = vector;
break;
case kAttrTypeColor3:
case kAttrTypeColor4:
p = color;
break;
default:
p = simple;
break;
}
return p;
}
void
cgfxAttrDef::getValue(
MObject& oNode,
bool& value )
const
{
MPlug plug(oNode, fAttr);
status = plug.getValue(value);
M_CHECK( status );
}
void
cgfxAttrDef::getValue(
MObject& oNode,
int& value )
const
{
MPlug plug(oNode, fAttr);
status = plug.getValue(value);
M_CHECK( status );
}
void
cgfxAttrDef::getValue(
MObject& oNode,
float& value )
const
{
MPlug plug(oNode, fAttr);
status = plug.getValue(value);
if( fUnits != MDistance::kInvalid)
{
}
M_CHECK( status );
}
void
{
MPlug plug(oNode, fAttr);
status = plug.getValue(value);
M_CHECK( status );
}
void
cgfxAttrDef::getValue(
MObject& oNode,
float& v1,
float& v2 )
const
{
MPlug plug(oNode, fAttr);
status = plug.getValue(oData);
M_CHECK( status );
M_CHECK( status );
status = fnData.getData(v1, v2);
M_CHECK( status );
if( fUnits != MDistance::kInvalid)
{
}
}
void
cgfxAttrDef::getValue(
MObject& oNode,
float& v1, float& v2, float& v3 ) const
{
MPlug plug(oNode, fAttr);
status = plug.getValue(oData);
M_CHECK( status );
M_CHECK( status );
status = fnData.getData(v1, v2, v3);
M_CHECK( status );
if( fUnits != MDistance::kInvalid)
{
}
}
void
cgfxAttrDef::getValue(
MObject& oNode,
float& v1, float& v2, float& v3, float& v4 ) const
{
MPlug plug(oNode, fAttr);
MPlug plug2(oNode, fAttr2);
status = plug.getValue(oData);
M_CHECK( status );
M_CHECK( status );
status = fnData.getData(v1, v2, v3);
M_CHECK( status );
status = plug2.getValue(v4);
M_CHECK( status );
if( fUnits != MDistance::kInvalid)
{
}
}
void
{
MPlug plug(oNode, fAttr);
status = plug.getValue(oData);
M_CHECK( status );
M_CHECK( status );
value = fnData.
matrix(&status);
M_CHECK( status );
}
void
{
MPlug plug(oNode, fAttr);
if (fType >= kAttrTypeFirstTexture &&
fType <= kAttrTypeLastTexture)
{
plug.connectedTo(plugArray, true, false, &status);
M_CHECK( status );
{
M_CHECK( status );
}
MPlug srcPlug = plugArray[0];
M_CHECK( status );
}
M_CHECK( status );
}
void
{
MPlug plug(oNode, fAttr);
plug.connectedTo(plugArray, true, false, &status);
M_CHECK( status && plugArray.
length() <= 1);
src = plugArray[0];
}
void
cgfxAttrDef::setValue(
MObject& oNode,
bool value )
{
MPlug plug(oNode, fAttr);
status = plug.setValue(value);
M_CHECK( status );
}
void
cgfxAttrDef::setValue(
MObject& oNode,
int value )
{
MPlug plug(oNode, fAttr);
status = plug.setValue(value);
M_CHECK( status );
}
void
cgfxAttrDef::setValue(
MObject& oNode,
float value )
{
MPlug plug(oNode, fAttr);
status = plug.setValue(value);
M_CHECK( status );
}
void
{
MPlug plug(oNode, fAttr);
status = plug.setValue((
MString &)value);
M_CHECK( status );
}
void
cgfxAttrDef::setValue(
MObject& oNode,
float v1,
float v2 )
{
MPlug plug(oNode, fAttr);
M_CHECK( status );
status = plug.setValue(oData);
M_CHECK( status );
}
void
cgfxAttrDef::setValue(
MObject& oNode,
float v1,
float v2,
float v3 )
{
MPlug plug(oNode, fAttr);
M_CHECK( status );
status = plug.setValue(oData);
M_CHECK( status );
}
void
cgfxAttrDef::setValue(
MObject& oNode,
float v1,
float v2,
float v3,
float v4 )
{
MPlug plug(oNode, fAttr);
MPlug plug2(oNode, fAttr2);
M_CHECK( status );
status = plug.setValue(oData);
M_CHECK( status );
status = plug2.setValue(v4);
M_CHECK( status );
}
void
{
M_CHECK( status );
MPlug plug( oNode, fAttr );
status = plug.setValue( oData );
M_CHECK( status );
}
{
{
if( iter.currentItem() != node)
{
if( iter.currentItem() != user)
{
if( src.
length() == 1 && src[ 0].partialName() !=
"msg")
{
if( dgFn.name() != "swatchShadingGroup")
{
return true;
}
}
}
iter.prune();
}
}
return false;
}
void
{
MPlug plug(oNode, fAttr);
if( attrFn.isUsedAsColor() )
{
if( plug.isConnected())
{
plug.connectedTo( src, true, false, &status);
M_CHECK( status );
{
MObject textureNode = src[ 0].node();
if( !isUsedElsewhere( textureNode, oNode))
{
MPlug uvPlug = textureFn.findPlug(
"uv",
true, &status);
if( status == MS::kSuccess)
{
uvPlug.
connectedTo( placementNode,
true,
false, &status);
M_CHECK( status );
if( placementNode.
length() > 0 &&
!isUsedElsewhere( placementNode[ 0].node(), textureNode))
{
M_CHECK( dgMod->
deleteNode( placementNode[ 0].node()) );
}
}
}
else
{
}
}
}
{
MString relativePath = cgfxFindFile( value,
true );
if( relativePath.
length() == 0) relativePath = value;
MObject textureNode, placementNode;
M_CHECK( status );
M_CHECK( status );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"coverage",
true), fileTextureFn.findPlug(
"coverage",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"translateFrame",
true), fileTextureFn.findPlug(
"translateFrame",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"rotateFrame",
true), fileTextureFn.findPlug(
"rotateFrame",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"mirrorU",
true), fileTextureFn.findPlug(
"mirrorU",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"mirrorV",
true), fileTextureFn.findPlug(
"mirrorV",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"stagger",
true), fileTextureFn.findPlug(
"stagger",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"wrapU",
true), fileTextureFn.findPlug(
"wrapU",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"wrapV",
true), fileTextureFn.findPlug(
"wrapV",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"repeatUV",
true), fileTextureFn.findPlug(
"repeatUV",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"offset",
true), fileTextureFn.findPlug(
"offset",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"rotateUV",
true), fileTextureFn.findPlug(
"rotateUV",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"noiseUV",
true), fileTextureFn.findPlug(
"noiseUV",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"vertexUvOne",
true), fileTextureFn.findPlug(
"vertexUvOne",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"vertexUvTwo",
true), fileTextureFn.findPlug(
"vertexUvTwo",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"vertexUvThree",
true), fileTextureFn.findPlug(
"vertexUvThree",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"vertexCameraOne",
true), fileTextureFn.findPlug(
"vertexCameraOne",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"outUV",
true), fileTextureFn.findPlug(
"uv",
true)) );
M_CHECK( dgMod->
connect( placementFn.findPlug(
"outUvFilterSize",
true), fileTextureFn.findPlug(
"uvFilterSize",
true)) );
M_CHECK( dgMod->
connect( fileTextureFn.findPlug(
"outColor",
true), plug) );
status = fileTextureFn.findPlug( "fileTextureName", true).setValue( relativePath);
M_CHECK( status );
}
M_CHECK( dgMod->
doIt() );
}
else
{
{
status = plug.setValue((
MString &)value);
M_CHECK( status );
}
}
}
void cgfxAttrDef::setUnitsToInternal( CGparameter& cgParameter )
{
if (fIsConvertedToInternal) return;
CGannotation cgAnnotation = cgGetFirstParameterAnnotation(cgParameter);
while (cgAnnotation)
{
const char* annotationName = cgGetAnnotationName(cgAnnotation);
const char* annotationValue = cgGetStringAnnotationValue(cgAnnotation);
if( stricmp( annotationName, "units" ) == 0)
{
unit += annotationValue;
cgSetStringAnnotation(cgAnnotation, unit.asChar());
fIsConvertedToInternal = true;
return;
}
cgAnnotation = cgGetNextAnnotation(cgAnnotation);
}
}
cgfxAttrDefList::iterator
cgfxAttrDefList::findInsensitive(
const MString& name )
{
const char* pName = name.
asChar();
unsigned lName = name.
length();
iterator it( *this );
for ( ; it; ++it )
if ( lName == (*it)->fName.length() &&
0 == stricmp( pName, (*it)->fName.asChar() ) )
break;
return it;
};
void cgfxAttrDefList::release()
{
--refcount;
if (refcount <= 0)
{
M_CHECK( refcount == 0 );
delete this;
}
};
void cgfxAttrDefList::releaseTextures()
{
iterator it(*this);
while (it)
{
(*it)->release();
++it;
}
}
void cgfxAttrDefList::dump(const char* name)
{
fprintf(stderr, "Dumping cgfxAttrDefList %s : \n", name);
for (cgfxAttrDefList::iterator it = begin(); it; ++it) {
cgfxAttrDef* aDef = (*it);
fprintf(
stderr,
" name=%s, type=%s, size=%d, attr=%s, hint=%d, attr2=%s, def=%s, desc=%s, semantic=%s, CGParameter=0x%p\n",
aDef->fName.asChar(),
cgfxAttrDef::typeName(aDef->fType),
aDef->fSize,
aDef->fAttr.apiTypeStr(),
aDef->fHint,
aDef->fAttr2.apiTypeStr(),
aDef->fStringDef.asChar(),
aDef->fDescription.asChar(),
aDef->fSemantic.asChar(),
aDef->fParameterHandle
);
}
}