applyTexture(M3dView &, const MDrawData &) | MMaterial | |
className() | MMaterial | static |
defaultMaterial() | MMaterial | static |
evaluateDiffuse() | MMaterial | |
evaluateEmission() | MMaterial | |
evaluateMaterial(M3dView &, const MDagPath &) | MMaterial | |
evaluateShininess() | MMaterial | |
evaluateSpecular() | MMaterial | |
evaluateTexture(MDrawData &data) | MMaterial | |
evaluateTextureTransformation() | MMaterial | |
getDiffuse(MColor &) | MMaterial | |
getEmission(MColor &) | MMaterial | |
getHasTransparency(bool &) | MMaterial | |
getHwShaderNode(MStatus *ReturnStatus=NULL) | MMaterial | |
getShininess(float &) | MMaterial | |
getSpecular(MColor &) | MMaterial | |
getTextureTransformation(const MDrawData &data, MMatrix &texXform) | MMaterial | |
getTextureTransformation(const MDrawData &data, float &rotateUV, float &scaleU, float &scaleV, float &translateU, float &translateV, float &rotateFrame) | MMaterial | |
getTextureTransformation(float &scaleU, float &scaleV, float &translateU, float &translateV, float &rotate) | MMaterial | |
kAmbientColor enum value | MMaterial | |
kBumpMap enum value | MMaterial | |
kColor enum value | MMaterial | |
kCosinePower enum value | MMaterial | |
kDiffuse enum value | MMaterial | |
kEccentricity enum value | MMaterial | |
kHighlightSize enum value | MMaterial | |
kIncandescence enum value | MMaterial | |
kReflectedColor enum value | MMaterial | |
kReflectivity enum value | MMaterial | |
kRoughness enum value | MMaterial | |
kSpecularColor enum value | MMaterial | |
kSpecularRollOff enum value | MMaterial | |
kTransluscence enum value | MMaterial | |
kTransparency enum value | MMaterial | |
kWhiteness enum value | MMaterial | |
materialIsTextured() const | MMaterial | |
MMaterial() | MMaterial | |
MMaterial(const MMaterial &in) | MMaterial | |
MMaterial(const MObject &, MStatus *ReturnStatus=NULL) | MMaterial | |
MtextureChannel enum name | MMaterial | |
setMaterial(const MDagPath &, bool hasTransparency) | MMaterial | |
shadingEngine() | MMaterial | |
textureImage(MImage &image, MColor &color, MtextureChannel chan, bool &mapped, MDagPath &dagPath, int xRes=-1, int yRes=-1) | MMaterial | |
~MMaterial() | MMaterial | |