C++ API Reference
MPxHardwareShader Member List

This is the complete list of members for MPxHardwareShader, including all inherited members.

_forceCache(const MDGContext &)MPxNode
_setMPSafe(bool isMPSafe)MPxNode
addAttribute(const MObject &attr)MPxNodestatic
addExternalContentForFileAttr(MExternalContentInfoTable &, const MObject &attr) const MPxNode
attributeAffects(const MObject &whenChanges, const MObject &isAffected)MPxNodestatic
attributeAffects(const MObject &whenChanges, const MObject &isAffected, bool affectsTopology)MPxNodestatic
cachingMPxNodestatic
className()MPxHardwareShaderstatic
compute(const MPlug &, MDataBlock &)MPxNodevirtual
configCache(const MEvaluationNode &, MCacheSchema &) const MPxNodevirtual
connectionBroken(const MPlug &, const MPlug &, bool asSrc)MPxNodevirtual
connectionMade(const MPlug &, const MPlug &, bool asSrc)MPxNodevirtual
copyInternalData(MPxNode *)MPxNodevirtual
dependsOn(const MPlug &, const MPlug &, bool &depends) const MPxNodevirtual
doNotWrite(MStatus *ReturnStatus=NULL) const MPxNodeprotectedvirtual
existWithoutInConnections(MStatus *ReturnStatus=NULL) const MPxNodevirtual
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const MPxNodevirtual
findResource(const MString &name, const MString &shaderPath, MStatus *status=NULL)MPxHardwareShaderstatic
forceCache()MPxNodeprotectedvirtual
forceCache(const MDGContext &)MPxNodeprotectedvirtual
frozenMPxNodestatic
getAvailableImages(const MPxHardwareShader::ShaderContext &context, const MString &uvSetName, MStringArray &imageNames)MPxHardwareShadervirtual
getCacheSetup(const MEvaluationNode &, MNodeCacheDisablingInfo &, MNodeCacheSetupInfo &, MObjectArray &) const MPxNodevirtual
getExternalContent(MExternalContentInfoTable &table) const MPxNodevirtual
getFilesToArchive(bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const MPxNodevirtual
getHardwareShaderPtr(MObject &object)MPxHardwareShaderstatic
getInternalValue(const MPlug &, MDataHandle &)MPxNodevirtual
getInternalValueInContext(const MPlug &, MDataHandle &, MDGContext &)MPxNodevirtual
hasInvalidationRangeTransformation() const MPxNode
inheritAttributesFrom(const MString &parentClassName)MPxNodestatic
internalArrayCount(const MPlug &) const MPxNodevirtual
internalArrayCount(const MPlug &, const MDGContext &) const MPxNodevirtual
isAbstractClass() const MPxNodevirtual
isHistoricallyInterestingMPxNodestatic
isPassiveOutput(const MPlug &) const MPxNodevirtual
isTrackingTopology() const MPxNodevirtual
kAssembly enum valueMPxNode
kBlendShape enum valueMPxNode
kCameraSetNode enum valueMPxNode
kClientDeviceNode enum valueMPxNode
kConstraintNode enum valueMPxNode
kDefaultScheduling enum valueMPxNode
kDeformerNode enum valueMPxNode
kDependNode enum valueMPxNode
kEmitterNode enum valueMPxNode
kFieldNode enum valueMPxNode
kFluidEmitterNode enum valueMPxNode
kGeometryFilter enum valueMPxNode
kGloballySerial enum valueMPxNode
kGloballySerialize enum valueMPxNode
kHardwareShader enum valueMPxNode
kHwShaderNode enum valueMPxNode
kIkSolverNode enum valueMPxNode
kImagePlaneNode enum valueMPxNode
kIsTransparent enum valueMPxHardwareShader
kLast enum valueMPxNode
kLocatorNode enum valueMPxNode
kManipContainer enum valueMPxNode
kManipulatorNode enum valueMPxNode
kMotionPathNode enum valueMPxNode
kNoTransparencyFrontBackCull enum valueMPxHardwareShader
kNoTransparencyPolygonSort enum valueMPxHardwareShader
kObjectSet enum valueMPxNode
kParallel enum valueMPxNode
kParticleAttributeMapperNode enum valueMPxNode
kSerial enum valueMPxNode
kSerialize enum valueMPxNode
kSkinCluster enum valueMPxNode
kSpringNode enum valueMPxNode
kSurfaceShape enum valueMPxNode
kThreadedDeviceNode enum valueMPxNode
kTransformNode enum valueMPxNode
kUntrusted enum valueMPxNode
legalConnection(const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const MPxNodevirtual
legalDisconnection(const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const MPxNodevirtual
messageMPxNodestatic
MPxHardwareShader()MPxHardwareShader
MPxNode()MPxNode
name() const MPxNodevirtual
outColorMPxHardwareShaderstatic
outColorBMPxHardwareShaderstatic
outColorGMPxHardwareShaderstatic
outColorRMPxHardwareShaderstatic
passThroughToMany(const MPlug &, MPlugArray &) const MPxNodevirtual
passThroughToOne(const MPlug &) const MPxNodevirtual
populateRequirements(const MPxHardwareShader::ShaderContext &context, MGeometryRequirementsLegacy &requirements)MPxHardwareShadervirtual
postConstructor()MPxNodevirtual
postEvaluation(const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType)MPxNodevirtual
preEvaluation(const MDGContext &context, const MEvaluationNode &evaluationNode)MPxNodevirtual
profile()MPxHardwareShadervirtual
render(MGeometryList &iterator)MPxHardwareShadervirtual
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight)MPxHardwareShadervirtual
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, const MPxHardwareShader::RenderParameters &parameters, int &imageWidth, int &imageHeight)MPxHardwareShadervirtual
renderImage(const MPxHardwareShader::ShaderContext &context, MHWRender::MUIDrawManager &uiDrawManager, const MString &imageName, floatRegion region, const MPxHardwareShader::RenderParameters &parameters, int &imageWidth, int &imageHeight)MPxHardwareShadervirtual
renderSwatchImage(MImage &image)MPxHardwareShadervirtual
schedulingType() const MPxNodevirtual
SchedulingType enum nameMPxNode
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray)MPxNodevirtual
setDoNotWrite(bool flag)MPxNodeprotectedvirtual
setExistWithoutInConnections(bool flag)MPxNodevirtual
setExistWithoutOutConnections(bool flag)MPxNodevirtual
setExternalContent(const MExternalContentLocationTable &)MPxNodevirtual
setExternalContentForFileAttr(const MObject &attr, const MExternalContentLocationTable &)MPxNode
setInternalValue(const MPlug &, const MDataHandle &)MPxNodevirtual
setInternalValueInContext(const MPlug &, const MDataHandle &, MDGContext &)MPxNodevirtual
setMPSafe(bool isMPSafe)MPxNodeprotectedvirtual
setUniformParameters(const MUniformParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
setVaryingParameters(const MVaryingParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
shouldSave(const MPlug &, bool &isSaving)MPxNodevirtual
stateMPxNodestatic
thisMObject() const MPxNodevirtual
transformInvalidationRange(const MPlug &source, const MTimeRange &input) const MPxNodevirtual
transparencyOptions()MPxHardwareShadervirtual
TransparencyOptions enum nameMPxHardwareShader
type() const MPxHardwareShadervirtual
Type enum nameMPxNode
typeId() const MPxNodevirtual
typeName() const MPxNodevirtual
~MPxHardwareShader()MPxHardwareShadervirtual
~MPxNode()MPxNodevirtual