C++ API Reference
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This is the complete list of members for MnCloth, including all inherited members.
createNCloth() | MnCloth | |
getBounce(MFloatArray &bounce) const | MnCloth | |
getFriction(MFloatArray &friction) const | MnCloth | |
getInverseMass(MFloatArray &inverseMass) const | MnCloth | |
getNumVertices(unsigned int &numVerts) const | MnCloth | |
getPositions(MFloatPointArray &positions) const | MnCloth | |
getThickness(MFloatArray &radius) const | MnCloth | |
getVelocities(MFloatPointArray &velocities) const | MnCloth | |
MnCloth() | MnCloth | |
MnObject() | MnObject | |
setAddCrossLinks(bool addCrossLinks) | MnCloth | |
setAirTightness(float airTightness) | MnCloth | |
setBendAngleDropoff(float dropoff) | MnCloth | |
setBendAngleScale(float scale) | MnCloth | |
setBendResistance(float strength) | MnCloth | |
setBendRestAngleFromPositions(const MFloatPointArray &positions) | MnCloth | |
setBounce(float bounce) | MnCloth | |
setBounce(float *bounce) | MnCloth | |
setCollisionFlags(const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false) | MnCloth | |
setComputeRestAngles(const bool b) | MnCloth | |
setComputeRestLength(const bool b) | MnCloth | |
setDamping(float damping) | MnCloth | |
setDamping(float *damping) | MnCloth | |
setDisableGravity(const bool b) | MnCloth | |
setDragAndLift(float drag, float lift) | MnCloth | |
setFriction(float friction) | MnCloth | |
setFriction(float *friction) | MnCloth | |
setIncompressibility(float v) | MnCloth | |
setInputMeshAttractAndRigidStrength(float *inputAttractArray, float *rigidArray, float *deformArray) | MnCloth | |
setInputMeshAttractDamping(float damping) | MnCloth | |
setInputMeshAttractPositions(const MFloatPointArray &positions) | MnCloth | |
setInverseMass(float invMass) | MnCloth | |
setInverseMass(float *invMass) | MnCloth | |
setLinksRestLengthFromPositions(const MFloatPointArray &positions) | MnCloth | |
setMaxIterations(const int it) | MnCloth | |
setMaxSelfCollisionIterations(const int it) | MnCloth | |
setNCloth(TnCloth *nObj, bool own) | MnCloth | protected |
setNObject(TnObject *nObj, bool own) | MnObject | protected |
setPositions(const MFloatPointArray &positions, bool startFrame=true) | MnCloth | |
setPressure(float pressure) | MnCloth | |
setPressureDamping(float damp) | MnCloth | |
setPumpRate(float pump) | MnCloth | |
setRestitutionAngle(float angle) | MnCloth | |
setRestitutionTension(float tension) | MnCloth | |
setSealHoles(bool seal) | MnCloth | |
setSelfCollideWidth(float width) | MnCloth | |
setSelfCollisionFlags(const bool vertToVert, const bool vertToEdge=false, const bool vertToFace=false, const bool edgeToEdge=false, const bool edgeToFace=false) | MnCloth | |
setSelfCollisionSoftness(float softness) | MnCloth | |
setSelfCrossoverPush(float val) | MnCloth | |
setSelfTrappedCheck(bool on) | MnCloth | |
setShearResistance(float resistance) | MnCloth | |
setStartPressure(float startPressure) | MnCloth | |
setStretchAndCompressionResistance(float stretchResist, float compressionResist) | MnCloth | |
setStretchAndCompressionResistance(float *stretchResist, float *compressionResist) | MnCloth | |
setTangentialDrag(float tangentialDrag) | MnCloth | |
setThickness(float radius) | MnCloth | |
setThickness(float *radius) | MnCloth | |
setTopology(const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges) | MnCloth | |
setTrackVolume(bool track) | MnCloth | |
setVelocities(const MFloatPointArray &velocities) | MnCloth | |
~MnCloth() | MnCloth | virtual |
~MnObject() | MnObject | virtual |