C++ API Reference
customTextureShader/customTextureShader.h
//-
// Copyright 2012 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license agreement
// provided at the time of installation or download, or which otherwise
// accompanies this software in either electronic or hard copy form.
//+
#ifndef CUSTOMTEXTURENODE_H
#define CUSTOMTEXTURENODE_H
#include <maya/MPxHardwareShader.h>
class customTextureShader : public MPxHardwareShader
{
public:
customTextureShader();
~customTextureShader() override;
static void* creator();
static MStatus initialize();
MStatus render(MGeometryList& iterator) override;
static const MTypeId m_TypeId;
static const MString m_TypeName;
static const MString m_RegistrantId;
static const MString m_drawDbClassification;
};
#endif