#ifndef _dx11ShaderOverride_h_
#define _dx11ShaderOverride_h_
#include <maya/MPxShaderOverride.h>
#include "dx11Shader.h"
{
public:
virtual ~dx11ShaderOverride();
virtual MString initialize(
const MInitContext& initContext,MInitFeedback& initFeedback);
private:
dx11ShaderOverride(
const MObject& obj);
dx11ShaderNode* fShaderNode;
size_t fGeometryVersionId;
mutable double fBBoxExtraScale;
dx11ShaderNode::ContextStates fStates;
};
#endif