C++ API Reference
geometryCacheConverter/geometryCacheBlockBase.h
#ifndef _GEOMETRY_CACHE_BLOCK_BASE
#define _GEOMETRY_CACHE_BLOCK_BASE
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// File Name: geometryCacheBlockBase.h
//
// Description :
// A base interface for storing and outputing a cache block tag and data.
// Note that the Maya geometry cache file format is subject to change in
// future versions of Maya.
//
// Maya includes
//
#include <maya/MIffTag.h>
#include <maya/MString.h>
// Other includes
//
#include <fstream>
class geometryCacheBlockBase
{
public:
// Constructor / Destructor methods
//
geometryCacheBlockBase();
geometryCacheBlockBase( const MString& tag );
virtual ~geometryCacheBlockBase();
// Access to the data
//
const bool& isGroup();
const MString& tag();
// Outputs the data of this block to Ascii
//
virtual void outputToAscii( ostream& os );
protected:
// Data Members
//
MString blockTag; // The tag identifier of this block
bool group; // Indicates if this is a group block
};
#endif