C++ API Reference
gpuCache/gpuCacheFrustum.h
#ifndef _gpuCacheFrustum_h_
#define _gpuCacheFrustum_h_
//-
//**************************************************************************/
// Copyright 2012 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
//**************************************************************************/
//+
#include <maya/MMatrix.h>
#include <maya/MBoundingBox.h>
#include <cassert>
namespace GPUCache {
//==============================================================================
// CLASS Frustum
//==============================================================================
// Inspired from "Optimized View Frustum Culling Algorithms", Ulf
// Assarsson and Tomas Moller, Chalmers University, March 1999
class Frustum
{
public:
/*----- typedefs and enums -----*/
enum ClippingResult {
kIntersectsLeft = (1),
kIntersectsRight = (1 << 1),
kIntersectsBottom = (1 << 2),
kIntersectsTop = (1 << 3),
kIntersectsNear = (1 << 4),
kIntersectsFar = (1 << 5),
kIntersectsMask = kIntersectsLeft | kIntersectsRight |
kIntersectsBottom | kIntersectsTop |
kIntersectsNear | kIntersectsFar,
kOutside = (1 << 6),
kInside = (1 << 7),
kIntersects = kIntersectsMask,
kUnknown = kIntersectsMask,
};
enum DrawAPI {
kDirectX,
};
/*----- member functions -----*/
Frustum(MMatrix worldViewProjInvMatrix, DrawAPI api = kOpenGL);
ClippingResult test(const MBoundingBox& bbox,
const ClippingResult& parentResult = kUnknown) const
{
// kOutside and kInside should be processed before calling test()
assert(!(parentResult & (kOutside | kInside)));
const MPoint pmin = bbox.min();
const MPoint pmax = bbox.max();
int result = 0;
int intersect = 1;
for (int i=kFirstPlane; i<=kLastPlane; ++i,intersect=intersect<<1) {
// Check the parent bounding box against the clipping plane.
// We don't need to check the clipping plane if
// the parent bounding box is fully inside the clipping plane,
if (parentResult & intersect) {
// Parent bounding box intersects with the clipping plane
// Test this bounding box against the clipping plane
ClippingResult res = planes[i].test(pmin, pmax);
// Outside the clipping plane, return
if (res == kOutside) {
return kOutside;
}
// Intersect the clipping plane, set the bit
if (res == kIntersects) {
result = result | intersect;
}
}
}
// The bounding box does not intersect with any of the clipping plane.
if (!(result & kIntersectsMask)) {
return kInside;
}
// The bounding box intersect with one of the clipping plane.
return (ClippingResult)result;
}
private:
/*----- typedefs and enums -----*/
enum PlaneId {
kLeft,
kRight,
kBottom,
kTop,
kNear,
kFar,
kFirstPlane = kLeft,
kLastPlane = kFar
};
/*----- classes -----*/
class Plane
{
public:
// Setup plane given three non-colinear points.
//
// We also pass in a vertex that lies on the possitive
// side of the plane. We can't rely on the winding
// ordering of the vertices because the
// worldViewProjInvMatrix might contain reflections along
// arbitray axis.
//
// Note that we could check the orientation of only half
// the planes, but it seem simpler to simply check each
// planes.
void init(const MPoint& p0,
const MPoint& p1,
const MPoint& p2,
const MPoint& opp)
{
MVector u = p2 - p1;
MVector v = p0 - p1;
MVector n = (u ^ v).normal();
a = n.x;
b = n.y;
c = n.z;
d = -(n.x*p1.x + n.y*p1.y + n.z*p1.z);
if (distance(opp) < 0.0f) {
a = -a; b = -b; c = -c; d = -d;
}
}
double distance(double x, double y, double z) const
{
return a*x + b*y + c*z + d;
}
double distance(const MPoint& p) const
{
return distance(p.x, p.y, p.z);
}
ClippingResult test(const MPoint& pmin,
const MPoint& pmax) const
{
const bool sa = a > 0.0;
const bool sb = b > 0.0;
const bool sc = c > 0.0;
// Test the p-vertex
if (distance(sa ? pmax.x : pmin.x,
sb ? pmax.y : pmin.y,
sc ? pmax.z : pmin.z) < 0.0)
return kOutside;
// Test the n-vertex
if (distance(sa ? pmin.x : pmax.x,
sb ? pmin.y : pmax.y,
sc ? pmin.z : pmax.z) > 0.0)
return kInside;
return kIntersects;
}
void print(const char* name,
const MPoint& op1,
const MPoint& op2,
const MPoint& op3,
const MPoint& op4);
private:
// Plane equation a*x + b*y + c*z + d = 0
// ||a,b,c|| == 1.0
double a, b, c, d;
};
/*----- data members -----*/
Plane planes[6];
};
} // namespace GPUCache
#endif