C++ API Reference
gpuCache/gpuCacheMaterial.cpp
//-
//**************************************************************************/
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
//**************************************************************************/
//+
#include "gpuCacheMaterial.h"
#include <functional>
namespace GPUCache {
/*==============================================================================
* CLASS MaterialProperty
*============================================================================*/
struct MaterialProperty::PropertyData
{
PropertyData() {}
virtual ~PropertyData() {}
PropertyData(const PropertyData&) = delete;
PropertyData& operator=(const PropertyData&) = delete;
};
struct MaterialProperty::BoolPropertyData : MaterialProperty::PropertyData
{
bool value;
BoolPropertyData() : value(false) {}
BoolPropertyData(bool v) : value(v) {}
};
struct MaterialProperty::Int32PropertyData : MaterialProperty::PropertyData
{
int value;
Int32PropertyData() : value(0) {}
Int32PropertyData(int v) : value(v) {}
};
struct MaterialProperty::FloatPropertyData : MaterialProperty::PropertyData
{
float value;
FloatPropertyData() : value(0) {}
FloatPropertyData(float v) : value(v) {}
};
struct MaterialProperty::Float2PropertyData : MaterialProperty::PropertyData
{
float x, y;
Float2PropertyData() : x(0), y(0) {}
Float2PropertyData(float a, float b) : x(a), y(b) {}
};
struct MaterialProperty::Float3PropertyData : MaterialProperty::PropertyData
{
float x, y, z;
Float3PropertyData() : x(0), y(0), z(0) {}
Float3PropertyData(float a, float b, float c) : x(a), y(b), z(c) {}
};
struct MaterialProperty::ColorPropertyData : MaterialProperty::PropertyData
{
MColor value;
ColorPropertyData() {}
ColorPropertyData(const MColor& v) : value(v) {}
};
struct MaterialProperty::StringPropertyData : MaterialProperty::PropertyData
{
MString value;
StringPropertyData() {}
StringPropertyData(const MString& v) : value(v) {}
};
MaterialProperty::MPtr MaterialProperty::create(
const MString& name,
MaterialProperty::Type type
)
{
return std::make_shared<MaterialProperty>(std::ref(name), type);
}
MaterialProperty::MaterialProperty(const MString& name, Type type)
: fName(name), fType(type)
{
fDefaultValue = createData(type);
}
MaterialProperty::~MaterialProperty()
{}
bool MaterialProperty::asBool(double seconds) const
{
assert(fType == kBool);
return findValue<BoolPropertyData>(seconds)->value;
}
void MaterialProperty::setBool(double seconds, bool value)
{
assert(fType == kBool);
setValue(seconds, std::make_shared<BoolPropertyData>(value));
}
int MaterialProperty::asInt32(double seconds) const
{
assert(fType == kInt32);
return findValue<Int32PropertyData>(seconds)->value;
}
void MaterialProperty::setInt32(double seconds, int value)
{
assert(fType == kInt32);
setValue(seconds, std::make_shared<Int32PropertyData>(value));
}
float MaterialProperty::asFloat(double seconds) const
{
assert(fType == kFloat);
return findValue<FloatPropertyData>(seconds)->value;
}
void MaterialProperty::setFloat(double seconds, float value)
{
assert(fType == kFloat);
setValue(seconds, std::make_shared<FloatPropertyData>(value));
}
void MaterialProperty::asFloat2(double seconds, float& x, float& y) const
{
assert(fType == kFloat2);
const Float2PropertyData* data = findValue<Float2PropertyData>(seconds);
x = data->x;
y = data->y;
}
void MaterialProperty::setFloat2(double seconds, float x, float y)
{
assert(fType == kFloat2);
setValue(seconds, std::make_shared<Float2PropertyData>(x, y));
}
void MaterialProperty::asFloat3(double seconds, float& x, float& y, float& z) const
{
assert(fType == kFloat3);
const Float3PropertyData* data = findValue<Float3PropertyData>(seconds);
x = data->x;
y = data->y;
z = data->z;
}
void MaterialProperty::setFloat3(double seconds, float x, float y, float z)
{
assert(fType == kFloat3);
setValue(seconds, std::make_shared<Float3PropertyData>(x, y, z));
}
const MColor& MaterialProperty::asColor(double seconds) const
{
assert(fType == kRGB);
return findValue<ColorPropertyData>(seconds)->value;
}
void MaterialProperty::setColor(double seconds, const MColor& value)
{
assert(fType == kRGB);
setValue(seconds, std::make_shared<ColorPropertyData>(std::ref(value)));
}
const MString& MaterialProperty::asString(double seconds) const
{
assert(fType == kString);
return findValue<StringPropertyData>(seconds)->value;
}
void MaterialProperty::setString(double seconds, const MString& value)
{
assert(fType == kString);
setValue(seconds, std::make_shared<StringPropertyData>(std::ref(value)));
}
void MaterialProperty::setDefault(bool value)
{
fDefaultValue = std::make_shared<BoolPropertyData>(value);
}
void MaterialProperty::setDefault(int value)
{
fDefaultValue = std::make_shared<Int32PropertyData>(value);
}
void MaterialProperty::setDefault(float value)
{
fDefaultValue = std::make_shared<FloatPropertyData>(value);
}
void MaterialProperty::setDefault(float x, float y)
{
fDefaultValue = std::make_shared<Float2PropertyData>(x, y);
}
void MaterialProperty::setDefault(float x, float y, float z)
{
fDefaultValue = std::make_shared<Float3PropertyData>(x, y, z);
}
void MaterialProperty::setDefault(const MColor& value)
{
fDefaultValue = std::make_shared<ColorPropertyData>(std::ref(value));
}
void MaterialProperty::setDefault(const MString& value)
{
fDefaultValue = std::make_shared<StringPropertyData>(std::ref(value));
}
bool MaterialProperty::getDefaultAsBool() const
{
const BoolPropertyData* data = static_cast<const BoolPropertyData*>(fDefaultValue.get());
return data->value;
}
int MaterialProperty::getDefaultAsInt32() const
{
const Int32PropertyData* data = static_cast<const Int32PropertyData*>(fDefaultValue.get());
return data->value;
}
float MaterialProperty::getDefaultAsFloat() const
{
const FloatPropertyData* data = static_cast<const FloatPropertyData*>(fDefaultValue.get());
return data->value;
}
void MaterialProperty::getDefaultAsFloat2(float& x, float& y) const
{
const Float2PropertyData* data = static_cast<const Float2PropertyData*>(fDefaultValue.get());
x = data->x;
y = data->y;
}
void MaterialProperty::getDefaultAsFloat3(float& x, float& y, float& z) const
{
const Float3PropertyData* data = static_cast<const Float3PropertyData*>(fDefaultValue.get());
x = data->x;
y = data->y;
z = data->z;
}
const MColor& MaterialProperty::getDefaultAsColor() const
{
const ColorPropertyData* data = static_cast<const ColorPropertyData*>(fDefaultValue.get());
return data->value;
}
const MString& MaterialProperty::getDefaultAsString() const
{
const StringPropertyData* data = static_cast<const StringPropertyData*>(fDefaultValue.get());
return data->value;
}
MaterialProperty::PropertyDataPtr MaterialProperty::createData(Type type)
{
switch (type) {
case kBool:
return std::make_shared<BoolPropertyData>();
case kInt32:
return std::make_shared<Int32PropertyData>();
case kFloat:
return std::make_shared<FloatPropertyData>();
case kFloat2:
return std::make_shared<Float2PropertyData>();
case kFloat3:
return std::make_shared<Float3PropertyData>();
case kRGB:
return std::make_shared<ColorPropertyData>();
case kString:
return std::make_shared<StringPropertyData>();
default:
assert(0); // Unknown type
return std::make_shared<FloatPropertyData>();
}
}
/*==============================================================================
* CLASS MaterialNode
*============================================================================*/
MaterialProperty::MPtr MaterialNode::createProperty(const MString& name, MaterialProperty::Type type)
{
// Create a new property and insert to the map.
MaterialProperty::MPtr prop = MaterialProperty::create(name, type);
assert(fProperties.find(name) == fProperties.end());
fProperties.insert(std::make_pair(name, prop));
return prop;
}
void MaterialNode::createProperty(const MString& name, MaterialProperty::Type type, MaterialPropertyRef& ref)
{
// Create a new property and initialize the property reference.
MaterialProperty::MPtr prop = createProperty(name, type);
ref.initialize(prop);
}
MaterialProperty::MPtr MaterialNode::findProperty(const MString& name)
{
// Find a mutable property pointer.
PropertyMap::iterator it = fProperties.find(name);
if (it != fProperties.end()) {
return std::const_pointer_cast<MaterialProperty>((*it).second);
}
return MaterialProperty::MPtr();
}
MaterialProperty::Ptr MaterialNode::findProperty(const MString& name) const
{
// Find a const property pointer.
PropertyMap::const_iterator it = fProperties.find(name);
if (it != fProperties.end()) {
return (*it).second;
}
return MaterialProperty::Ptr();
}
/*==============================================================================
* CLASS MaterialGraph
*============================================================================*/
bool MaterialGraph::isAnimated() const
{
for(const NamedMap::value_type& val : fMaterialNodeMap) {
const MaterialNode::Ptr& node = val.second;
if (!node) continue;
for(const MaterialNode::PropertyMap::value_type& val2 : node->properties()) {
const MaterialProperty::Ptr& prop = val2.second;
if (!prop) continue;
// Any of the property is animated.
if (prop->isAnimated()) {
return true;
}
}
}
return false;
}
/*==============================================================================
* CLASS MaterialGraphMap
*============================================================================*/
void MaterialGraphMap::addMaterialGraph(const MaterialGraph::Ptr& graph)
{
assert(fMaterialGraphMap.find(graph->name()) == fMaterialGraphMap.end());
fMaterialGraphMap.insert(std::make_pair(graph->name(), graph));
}
// Find the material graph by name.
const MaterialGraph::Ptr MaterialGraphMap::find(const MString name) const
{
NamedMap::const_iterator it = fMaterialGraphMap.find(name);
if (it != fMaterialGraphMap.end()) {
return (*it).second;
}
return MaterialGraph::Ptr();
}
} // namespace GPUCache