C++ API Reference
gpuCache/gpuCacheMaterial.h
#ifndef _gpuCacheMaterial_h_
#define _gpuCacheMaterial_h_
//-
//**************************************************************************/
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
//**************************************************************************/
//+
#include <map>
#include <vector>
#include <assert.h>
#include <memory>
#include <unordered_map>
#include <functional>
#include <maya/MColor.h>
#include <maya/MString.h>
#include "gpuCacheConfig.h"
namespace GPUCache {
// Hash object for MString
struct MStringHash : std::unary_function<MString, std::size_t>
{
std::size_t operator()(const MString& key) const
{
unsigned int length = key.length();
const char* begin = key.asChar();
return GPUCache::hash_range(begin, begin + length);
}
};
/*==============================================================================
* CLASS MaterialProperty
*============================================================================*/
class MaterialNode;
// A typed material property with connections and animated values.
// The property has 3 states:
// 1) Default Value (fValues.size() == 0): A brand new property with no samples.
// 2) Static Value (fValues.size() == 1): A static property with only 1 sample.
// 3) Animated Value(fValues.size() >= 2): An animated property (rare case?).
// MaterialProperty = Maya MPlug = Alembic (I|O)ScalarProperty
class MaterialProperty
{
public:
// Const, Weak and Mutable pointers
typedef std::shared_ptr<const MaterialProperty> Ptr;
typedef std::weak_ptr<const MaterialProperty> WPtr;
typedef std::shared_ptr<MaterialProperty> MPtr;
// MaterialNode class has not been declared.
// Declare the shared pointers for MaterialNode class.
typedef std::shared_ptr<const MaterialNode> NodePtr;
typedef std::weak_ptr<const MaterialNode> NodeWPtr;
// The value type of this property.
enum Type {
kBool,
kInt32,
kFloat,
kFloat2,
kFloat3,
kRGB,
kString,
};
// The internal structures to store the property values.
struct PropertyData;
typedef std::shared_ptr<PropertyData> PropertyDataPtr;
// Map: timeInSeconds -> propertyData
typedef std::map<double,PropertyDataPtr> SampleMap;
// Create a property with the given type.
static MPtr create(const MString& name, Type type);
// Constructor and Destructor
MaterialProperty(const MString& name, Type type);
~MaterialProperty();
MaterialProperty(const MaterialProperty&) = delete;
MaterialProperty& operator=(const MaterialProperty&) = delete;
// Name and Type methods
const MString& name() const { return fName; }
Type type() const { return fType; }
// Get and Set methods
bool asBool(double seconds) const;
void setBool(double seconds, bool value);
int asInt32(double seconds) const;
void setInt32(double seconds, int value);
float asFloat(double seconds) const;
void setFloat(double seconds, float value);
void asFloat2(double seconds, float& x, float& y) const;
void setFloat2(double seconds, float x, float y);
void asFloat3(double seconds, float& x, float& y, float& z) const;
void setFloat3(double seconds, float x, float y, float z);
const MColor& asColor(double seconds) const;
void setColor(double seconds, const MColor& value);
const MString& asString(double seconds) const;
void setString(double seconds, const MString& value);
// Default value methods
void setDefault(bool value);
void setDefault(int value);
void setDefault(float value);
void setDefault(float x, float y);
void setDefault(float x, float y, float z);
void setDefault(const MColor& value);
void setDefault(const MString& value);
bool getDefaultAsBool() const;
int getDefaultAsInt32() const;
float getDefaultAsFloat() const;
void getDefaultAsFloat2(float& x, float& y) const;
void getDefaultAsFloat3(float& x, float& y, float& z) const;
const MColor& getDefaultAsColor() const;
const MString& getDefaultAsString() const;
bool isDefault() const { return fValues.empty(); }
// Animated value methods
bool isAnimated() const { return fValues.size() > 1; }
const SampleMap& getSamples() const { return fValues; }
// Connection methods
void connect(const NodePtr& node, const Ptr& prop)
{ assert(node && prop); fSourceNode = node; fSourceProp = prop; }
const NodePtr srcNode() const
{ return fSourceNode.lock(); }
const Ptr srcProp() const
{ return fSourceProp.lock(); }
private:
struct BoolPropertyData;
struct Int32PropertyData;
struct FloatPropertyData;
struct Float2PropertyData;
struct Float3PropertyData;
struct ColorPropertyData;
struct StringPropertyData;
// Create a property data by type.
static PropertyDataPtr createData(Type type);
// Find the pointer to the value at the given time.
template<typename T>
const T* findValue(double seconds) const
{
if (isAnimated()) {
// Animated
SampleMap::const_iterator it = fValues.upper_bound(seconds);
if (it != fValues.begin()) --it;
return static_cast<const T*>((*it).second.get());
}
else if (fValues.size() == 1) {
return static_cast<const T*>((*fValues.begin()).second.get());
}
else {
return static_cast<const T*>(fDefaultValue.get());
}
}
// Set the value at the given time.
void setValue(double seconds, const PropertyDataPtr& data)
{
assert(fValues.find(seconds) == fValues.end());
fValues.insert(std::make_pair(seconds, data));
}
const MString fName;
const Type fType;
PropertyDataPtr fDefaultValue;
SampleMap fValues;
NodeWPtr fSourceNode;
WPtr fSourceProp;
};
/*==============================================================================
* CLASS MaterialPropertyRef
*============================================================================*/
// A reference to the real property pointer.
// We don't need to find the hash map for the known properties.
class MaterialPropertyRef
{
public:
MaterialPropertyRef() {}
~MaterialPropertyRef() {}
MaterialPropertyRef(const MaterialPropertyRef&) = delete;
MaterialPropertyRef& operator=(const MaterialPropertyRef&) = delete;
const MaterialProperty::Ptr operator->() const
{ assert(fProp); return fProp; }
MaterialProperty::MPtr operator->()
{ assert(fProp); return fProp; }
operator MaterialProperty::MPtr& ()
{ assert(fProp); return fProp;}
operator const MaterialProperty::Ptr () const
{ assert(fProp); return fProp;}
bool operator== (const MaterialProperty::Ptr& rv) const
{ assert(fProp); return fProp == rv; }
private:
friend class MaterialNode;
void initialize(MaterialProperty::MPtr& prop)
{ fProp = prop; }
MaterialProperty::MPtr fProp;
};
/*==============================================================================
* CLASS MaterialNodeVisitor
*============================================================================*/
// This is a degenerated visitor class that follows acyclic visitor pattern.
class MaterialNodeVisitor
{
public:
MaterialNodeVisitor() {}
virtual ~MaterialNodeVisitor() {}
MaterialNodeVisitor(const MaterialNodeVisitor&) = delete;
MaterialNodeVisitor& operator=(const MaterialNodeVisitor&) = delete;
};
/*==============================================================================
* CLASS MaterialNode
*============================================================================*/
// A material node with a set of properties.
// MaterialNode = Maya shadingNode = Alembic (I|O)MaterialSchema::NetworkNode
class MaterialNode
{
public:
// Const, Weak and Mutable pointers.
typedef std::shared_ptr<const MaterialNode> Ptr;
typedef std::weak_ptr<const MaterialNode> WPtr;
typedef std::shared_ptr<MaterialNode> MPtr;
// Map: MString -> Property
typedef std::unordered_map<MString,MaterialProperty::Ptr,MStringHash> PropertyMap;
static MaterialNode::MPtr create(const MString& name, const MString& nodeType);
// Constructor and Destructor
MaterialNode(const MString& name, const MString& type)
: fName(name), fType(type)
{}
virtual ~MaterialNode() {}
MaterialNode(const MaterialNode&) = delete;
MaterialNode& operator=(const MaterialNode&) = delete;
// Name and Type methods
const MString& name() const { return fName; }
const MString& type() const { return fType; }
// Properties methods
MaterialProperty::MPtr createProperty(const MString& name, MaterialProperty::Type type);
MaterialProperty::MPtr findProperty(const MString& name);
MaterialProperty::Ptr findProperty(const MString& name) const;
const PropertyMap& properties() const { return fProperties; }
// Visitor
virtual void accept(MaterialNodeVisitor& visitor) const = 0;
protected:
// Called by derived class only.
// Create a known property and initialize its property reference.
void createProperty(const MString& name, MaterialProperty::Type type, MaterialPropertyRef& ref);
private:
const MString fName;
const MString fType;
PropertyMap fProperties;
};
/*==============================================================================
* CLASS MaterialGraph
*============================================================================*/
// This class holds all the shading nodes.
// MaterialGraph = Maya shading nodes connected to a surface material = Alembic (I|O)MaterialSchema
// These nodes can be listed by MEL command: listHistory -pruneDagObjects surfaceMaterial
class MaterialGraph
{
public:
// Const and Mutable pointers
typedef std::shared_ptr<const MaterialGraph> Ptr;
typedef std::shared_ptr<MaterialGraph> MPtr;
typedef std::weak_ptr<const MaterialGraph> WPtr;
// Map: MString -> MaterialNode
typedef std::unordered_map<MString, MaterialNode::Ptr, MStringHash > NamedMap;
// Constructor and Destructor
MaterialGraph(const MString& name)
: fName(name)
{}
virtual ~MaterialGraph() {}
MaterialGraph(const MaterialGraph&) = delete;
MaterialGraph& operator=(const MaterialGraph&) = delete;
// Name methods
const MString& name()const
{ return fName; }
// Node Management
void addNode(const MaterialNode::Ptr& node)
{ assert(node); fMaterialNodeMap.insert(std::make_pair(node->name(), node)); }
const NamedMap& getNodes() const
{ return fMaterialNodeMap; }
// Root (Terminal) Node
void setRootNode(const MaterialNode::Ptr& node)
{ assert(node); fRootNode = node; }
const MaterialNode::Ptr& rootNode() const
{ return fRootNode; }
bool isAnimated() const;
private:
const MString fName;
NamedMap fMaterialNodeMap;
MaterialNode::Ptr fRootNode;
};
/*==============================================================================
* CLASS MaterialGraphMap
*============================================================================*/
// This class contains all materials for a gpuCache node.
class MaterialGraphMap
{
public:
// Const and Mutable pointers.
typedef std::shared_ptr<const MaterialGraphMap> Ptr;
typedef std::shared_ptr<MaterialGraphMap> MPtr;
// Map: MString -> MaterialGraph
typedef std::unordered_map<MString, MaterialGraph::Ptr, MStringHash > NamedMap;
// Constructor and Destructor
MaterialGraphMap() {}
virtual ~MaterialGraphMap() {}
MaterialGraphMap(const MaterialGraphMap&) = delete;
MaterialGraphMap& operator=(const MaterialGraphMap&) = delete;
// Add the material graph to this map.
void addMaterialGraph(const MaterialGraph::Ptr& graph);
// Get all material graphs.
const NamedMap& getGraphs() const
{ return fMaterialGraphMap; }
// Find the material graph by name.
const MaterialGraph::Ptr find(const MString name) const;
private:
NamedMap fMaterialGraphMap;
};
} // namespace GPUCache
#endif