C++ API Reference
grabUVMain.cpp
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// File: pluginMain.cpp
//
// Author: Maya Plug-in Wizard 2.0
//
#include <QtCore/QObject>
#include <QtWidgets/QApplication>
#include <QtCore/QEvent>
#include <maya/MFnPlugin.h>
#include <maya/MIOStream.h>
#include <maya/MStatus.h>
#include <maya/MEvent.h>
#include <maya/MGlobal.h>
#include <maya/MItSelectionList.h>
#include <maya/MFnSingleIndexedComponent.h>
#include <maya/MDagPath.h>
#include <maya/MFn.h>
#include <maya/MFnMesh.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MMatrix.h>
#include <maya/MIntArray.h>
#include <maya/MFloatArray.h>
#include <maya/MUintArray.h>
#include <maya/MToolsInfo.h>
#include <maya/MUIDrawManager.h>
#include <maya/MFrameContext.h>
#include <maya/MColor.h>
#include <maya/MPxTexContext.h>
#include <maya/MPxContextCommand.h>
#include <maya/MPxPolyTweakUVInteractiveCommand.h>
class UVUpdateCommand : public MPxPolyTweakUVInteractiveCommand
{
public:
static void *creator() { return new UVUpdateCommand; };
};
struct BrushConfig
{
BrushConfig() : fSize(50.0f) {};
float size() const { return fSize; }
void setSize( float size ) { fSize = size; }
private:
float fSize;
};
class grabUVContext : public QObject, public MPxTexContext
{
public:
// constructor
grabUVContext();
// destructor
virtual ~grabUVContext() {} ;
virtual void toolOnSetup( MEvent & event );
virtual void toolOffCleanup();
virtual MStatus doPress ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
virtual MStatus doRelease( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
virtual MStatus doDrag ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
virtual MStatus doPtrMoved ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
bool doKeyPress( QKeyEvent* event );
bool doKeyRelease( QKeyEvent* event );
virtual void getClassName(MString & name) const;
virtual bool eventFilter(QObject *object, QEvent *event);
float size() const;
void setSize( float size );
private:
enum DragMode
{
kNormal,
kBrushSize
};
BrushConfig fBrushConfig;
DragMode fDragMode;
bool fInStroke;
MPoint fCurrentPoint;
MPoint fLastPoint;
MPoint fBrushCenterScreenPoint;
MPoint fCurrentScreenPoint;
MPoint fLastScreenPoint;
UVUpdateCommand *fCommand;
MDagPath fDagPath;
MIntArray fCollectedUVs;
MGlobal::MSelectionMode fPreviousSelectionMode;
MSelectionMask fPreviousSelectionMask;
};
grabUVContext::grabUVContext() :
fCommand(NULL),
fInStroke(false),
fDragMode(kNormal)
{
}
float grabUVContext::size() const
{
return fBrushConfig.size();
}
void grabUVContext::setSize( float size )
{
fBrushConfig.setSize( size );
}
void grabUVContext::toolOnSetup( MEvent &event )
{
QCoreApplication *app = qApp;
app->installEventFilter(this);
}
void grabUVContext::toolOffCleanup()
{
QCoreApplication *app = qApp;
app->removeEventFilter(this);
}
bool grabUVContext::eventFilter( QObject * object, QEvent *event )
{
if( QKeyEvent* e = dynamic_cast<QKeyEvent*>(event) )
{
if( e->type() == QEvent::KeyPress )
doKeyPress( e );
else if( e->type() == QEvent::KeyRelease )
doKeyRelease( e );
}
// if we return true, the event won't get propagated
// to the rest of the widgets.
return false;
}
bool grabUVContext::doKeyPress( QKeyEvent* event )
{
if( fInStroke )
return false;
if( event->key() == Qt::Key_B )
{
fDragMode = kBrushSize;
return true;
}
return false;
}
bool grabUVContext::doKeyRelease( QKeyEvent* event )
{
if( fInStroke )
return false;
if( fDragMode != kNormal )
{
fDragMode = kNormal;
return true;
}
return false;
}
MStatus grabUVContext::doPress ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context)
{
if ( event.mouseButton() != MEvent::kLeftMouse ||
!event.isModifierNone() )
return MS::kFailure;
fInStroke = true;
MPxTexContext::doPress(event, drawMgr, context);
short x, y;
event.getPosition( x, y );
fCurrentScreenPoint = MPoint( x, y );
fLastScreenPoint = MPoint( x, y );
fBrushCenterScreenPoint = MPoint( x, y );
double xView, yView;
portToView(x, y, xView, yView); // pos at viewrect coordinate
double portW, portH;
portSize(portW, portH);
double left, right, bottom, top;
viewRect(left, right, bottom, top);
double sizeInView = portW < 1e-5 ? 0.0 : ( fBrushConfig.size() * (right - left) / portW );
double sizeInViewSquare = sizeInView * sizeInView;
if( fDragMode == kNormal )
{
fCollectedUVs.clear();
MStatus *returnStatus = NULL;
const bool bPickSingle = false;
MSelectionList selectionList;
bool bSelect = MPxTexContext::getMarqueeSelection( x - fBrushConfig.size(), y - fBrushConfig.size(),
x + fBrushConfig.size(), y + fBrushConfig.size(),
mask, bPickSingle, true, selectionList );
if (bSelect)
{
MObject component;
selectionList.getDagPath( 0, fDagPath, component );
fDagPath.extendToShape();
MFnMesh mesh(fDagPath);
MString currentUVSetName;
mesh.getCurrentUVSetName(currentUVSetName);
MIntArray UVsToTest;
if( component.apiType() == MFn::kMeshMapComponent )
{
MFnSingleIndexedComponent compFn( component );
compFn.getElements( UVsToTest );
for (unsigned int i = 0; i < UVsToTest.length(); ++i)
{
float u, v;
MStatus bGetUV = mesh.getUV(UVsToTest[i], u, v, &currentUVSetName);
if (bGetUV == MS::kSuccess)
{
float distSquare = ( u - xView ) * ( u - xView ) + ( v - yView ) * ( v - yView );
if ( distSquare < sizeInViewSquare )
fCollectedUVs.append(UVsToTest[i]);
}
}
}
// position in view(world) space.
fLastPoint = MPoint( xView, yView, 0.0 );
fCurrentPoint = MPoint( xView, yView, 0.0 );
}
}
return MS::kSuccess;
}
MStatus grabUVContext::doRelease( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context)
{
fInStroke = false;
if (fCommand)
fCommand->finalize();
fCommand = NULL;
MPxTexContext::doRelease(event, drawMgr, context);
return MS::kSuccess;
}
MStatus grabUVContext::doDrag ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context)
{
if (event.mouseButton() != MEvent::kLeftMouse ||
!event.isModifierNone() )
return MS::kFailure;
MPxTexContext::doDrag(event, drawMgr, context);
short x, y;
event.getPosition( x, y );
fLastScreenPoint = fCurrentScreenPoint;
fCurrentScreenPoint = MPoint( x, y );
double xView, yView;
portToView(x, y, xView, yView); // pos at viewrect coordinate
fLastPoint = fCurrentPoint;
fCurrentPoint = MPoint( xView, yView, 0.0 );
if( fDragMode == kBrushSize )
{
double dis = fCurrentScreenPoint.distanceTo( fLastScreenPoint );
if ( fCurrentScreenPoint[0] > fLastScreenPoint[0] )
setSize( size() + float(dis) );
else
setSize( std::max( size() - float(dis), 0.01f ) );
}
else
{
fBrushCenterScreenPoint = MPoint( x, y );
MFloatArray uUVsExported;
MFloatArray vUVsExported;
const MVector vec = fCurrentPoint - fLastPoint;
if (!fCommand)
{
fCommand = (UVUpdateCommand *)(newToolCommand());
}
if (fCommand)
{
MFnMesh mesh(fDagPath);
MString currentUVSetName;
mesh.getCurrentUVSetName(currentUVSetName);
int nbUVs = mesh.numUVs(currentUVSetName);
MDoubleArray pinData;
MUintArray uvPinIds;
MDoubleArray fullPinData;
mesh.getPinUVs(uvPinIds, pinData, &currentUVSetName);
int len = pinData.length();
fullPinData.setLength(nbUVs);
for (unsigned int i = 0; i < nbUVs; i++) {
fullPinData[i] = 0.0;
}
while( len-- > 0 ) {
fullPinData[uvPinIds[len]] = pinData[len];
}
MFloatArray uValues;
MFloatArray vValues;
float pinWeight = 0;
for (unsigned int i = 0; i < fCollectedUVs.length(); ++i)
{
float u, v;
MStatus bGetUV = mesh.getUV(fCollectedUVs[i], u, v, &currentUVSetName);
if (bGetUV == MS::kSuccess)
{
pinWeight = fullPinData[fCollectedUVs[i]];
u += (float)vec[0]*(1-pinWeight);
v += (float)vec[1]*(1-pinWeight);
uValues.append( u );
vValues.append( v );
}
}
fCommand->setUVs( mesh.object(), fCollectedUVs, uValues, vValues, &currentUVSetName );
}
}
return MS::kSuccess;
}
MStatus grabUVContext::doPtrMoved( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context)
{
MPxTexContext::doPtrMoved(event, drawMgr, context);
double portW, portH;
portSize(portW, portH);
short x, y;
event.getPosition( x, y );
y = short(portH) - y;
fCurrentScreenPoint = MPoint( x, y );
fLastScreenPoint = MPoint( x, y );
fBrushCenterScreenPoint = MPoint( x, y );
return MS::kSuccess;
}
MStatus grabUVContext::drawFeedback(MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context)
{
// to draw the brush ring.
drawMgr.beginDrawable();
{
drawMgr.setColor( MColor(1.f, 1.f, 1.f) );
drawMgr.setLineWidth( 2.0f );
drawMgr.circle2d(MPoint(fBrushCenterScreenPoint.x, fBrushCenterScreenPoint.y), fBrushConfig.size());
}
drawMgr.endDrawable();
return MS::kSuccess;
}
void grabUVContext::getClassName( MString & name ) const
{
name.set("grabUV");
}
#define kSizeFlag "-sz"
#define kSizeFlagLong "-size"
//---------------------------------------------
class grabUVContextCommand : public MPxContextCommand
{
public:
grabUVContextCommand();
virtual MStatus doEditFlags();
virtual MStatus doQueryFlags();
virtual MStatus appendSyntax();
virtual MPxContext* makeObj();
static void* creator();
protected:
grabUVContext* fGrabUVContext;
};
grabUVContextCommand::grabUVContextCommand() {}
MPxContext* grabUVContextCommand::makeObj()
//
// Description
// When the context command is executed in maya, this method
// be used to create a context.
//
{
fGrabUVContext = new grabUVContext();
return fGrabUVContext;
}
void* grabUVContextCommand::creator()
//
// Description
// This method creates the context command.
//
{
return new grabUVContextCommand;
}
MStatus grabUVContextCommand::doEditFlags()
{
MStatus status = MS::kSuccess;
MArgParser argData = parser();
if (argData.isFlagSet(kSizeFlag)) {
double size;
status = argData.getFlagArgument(kSizeFlag, 0, size);
if (!status) {
status.perror("size flag parsing failed.");
return status;
}
fGrabUVContext->setSize( float(size) );
}
return MS::kSuccess;
}
MStatus grabUVContextCommand::doQueryFlags()
{
MArgParser argData = parser();
if (argData.isFlagSet(kSizeFlag)) {
setResult(fGrabUVContext->size());
}
return MS::kSuccess;
}
MStatus grabUVContextCommand::appendSyntax()
{
MSyntax mySyntax = syntax();
if (MS::kSuccess != mySyntax.addFlag(kSizeFlag, kSizeFlagLong,
return MS::kFailure;
}
return MS::kSuccess;
}
// ------------------------------------------------------------------
#define CTX_CREATOR_NAME "grabUVContext"
#define TEX_COMMAND_NAME "uvUpdateCommand"
MStatus initializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is loaded into Maya. It
// registers all of the services that this plug-in provides with
// Maya.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj, "", "2015", "Any");
// Add plug-in feature registration here
//
status = plugin.registerContextCommand(CTX_CREATOR_NAME, grabUVContextCommand::creator,
TEX_COMMAND_NAME, UVUpdateCommand::creator);
return status;
}
MStatus uninitializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is unloaded from Maya. It
// deregisters all of the services that it was providing.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj );
// Add plug-in feature deregistration here
//
status = plugin.deregisterContextCommand(CTX_CREATOR_NAME, TEX_COMMAND_NAME);
return status;
}