C++ API Reference
meshOpCmd/meshOpNode.h
#ifndef _meshOpNode
#define _meshOpNode
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include "polyModifierNode.h"
#include "meshOpFty.h"
// General Includes
//
#include <maya/MTypeId.h>
class meshOpNode : public polyModifierNode
{
public:
meshOpNode();
~meshOpNode() override;
MStatus compute( const MPlug& plug, MDataBlock& data ) override;
static void* creator();
static MStatus initialize();
public:
// There needs to be a MObject handle declared for each attribute that
// the node will have. These handles are needed for getting and setting
// the values later.
//
// The polyModifierNode class has predefined the standard inMesh
// and outMesh attributes. We define an input attribute for the
// component list and the operation type
//
static MObject cpList;
static MObject opType;
// The typeid is a unique 32bit indentifier that describes this node.
// It is used to save and retrieve nodes of this type from the binary
// file format. If it is not unique, it will cause file IO problems.
//
static MTypeId id;
meshOpFty fmeshOpFactory;
};
#endif