C++ API Reference
polyRawExporter/polyRawWriter.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
//
//polyRawWriter.cpp
//General Includes
//
#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MIntArray.h>
#include <maya/MFnSet.h>
#include <maya/MItDependencyGraph.h>
#include <maya/MDagPath.h>
#include <maya/MFnMesh.h>
#include <maya/MPlug.h>
#include <maya/MIOStream.h>
#include <time.h>
//Iterator Includes
//
#include <maya/MItMeshPolygon.h>
//Header File
//
#include "polyRawWriter.h"
//Macros
//
#define DELIMITER "\t"
#define SHAPE_DIVIDER "*******************************************************************************\n"
#define HEADER_LINE "===============================================================================\n"
#define LINE "-------------------------------------------------------------------------------\n"
polyRawWriter::polyRawWriter(const MDagPath& dagPath, MStatus& status):
polyWriter(dagPath, status),
fHeadUVSet(NULL)
//Summary: creates and initializes an object of this class
//Args : dagPath - the DAG path of the current node
// status - will be set to MStatus::kSuccess if the constructor was
// successful; MStatus::kFailure otherwise
{
}
polyRawWriter::~polyRawWriter()
//Summary: deletes the objects created by this class
{
if (NULL != fHeadUVSet) delete fHeadUVSet;
}
MStatus polyRawWriter::extractGeometry()
//Summary: extracts main geometry as well as all UV sets and each set's
// coordinates
{
if (MStatus::kFailure == polyWriter::extractGeometry()) {
}
MStringArray uvSetNames;
if (MStatus::kFailure == fMesh->getUVSetNames(uvSetNames)) {
MGlobal::displayError("MFnMesh::getUVSetNames");
}
unsigned int uvSetCount = uvSetNames.length();
unsigned int i;
UVSet* currUVSet = NULL;
for (i = 0; i < uvSetCount; i++ ) {
if (0 == i) {
currUVSet = new UVSet;
fHeadUVSet = currUVSet;
} else {
currUVSet->next = new UVSet;
currUVSet = currUVSet->next;
}
currUVSet->name = uvSetNames[i];
currUVSet->next = NULL;
// Retrieve the UV values
//
if (MStatus::kFailure == fMesh->getUVs(currUVSet->uArray, currUVSet->vArray, &currUVSet->name)) {
}
}
}
MStatus polyRawWriter::writeToFile(ostream& os)
//Summary: outputs the geometry of this polygonal mesh in raw text format
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if the method succeeds
// MStatus::kFailure if the method fails
{
MGlobal::displayInfo("Exporting " + fMesh->partialPathName());
os << SHAPE_DIVIDER;
os << "Shape: " << fMesh->partialPathName() << "\n";
os << SHAPE_DIVIDER;
os << "\n";
if (MStatus::kFailure == outputFaces(os)) {
}
if (MStatus::kFailure == outputVertices(os)) {
}
if (MStatus::kFailure == outputVertexInfo(os)) {
}
if (MStatus::kFailure == outputNormals(os)) {
}
if (MStatus::kFailure == outputTangents(os)) {
}
if (MStatus::kFailure == outputBinormals(os)) {
}
if (MStatus::kFailure == outputColors(os)) {
}
if (MStatus::kFailure == outputUVs(os)) {
}
if (MStatus::kFailure == outputSets(os)) {
}
os << "\n\n";
}
MStatus polyRawWriter::outputFaces(ostream& os)
//Summary: outputs the vertex indices that comprise each face
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all faces were outputted
// MStatus::kFailure otherwise
{
unsigned int faceCount = fMesh->numPolygons();
if (0 == faceCount) {
}
MStatus status;
MIntArray indexArray;
os << "Faces: " << faceCount << "\n";
os << HEADER_LINE;
os << "Format: Index|Vertex Indices\n";
os << LINE;
unsigned int i;
for (i = 0; i < faceCount; i++) {
os << i << DELIMITER;
unsigned int indexCount = fMesh->polygonVertexCount(i, &status);
if (MStatus::kFailure == status) {
MGlobal::displayError("MFnMesh::polygonVertexCount");
}
status = fMesh->getPolygonVertices (i, indexArray);
if (MStatus::kFailure == status) {
MGlobal::displayError("MFnMesh::getPolygonVertices");
}
unsigned int j;
for (j = 0; j < indexCount; j++) {
os << indexArray[j] << " ";
}
os << "\n";
}
os << "\n\n";
}
MStatus polyRawWriter::outputVertices(ostream& os)
//Summary: outputs all vertex coordinates
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all vertex coordinates were outputted
// MStatus::kFailure otherwise
{
unsigned int vertexCount = fVertexArray.length();
unsigned i;
if (0 == vertexCount) {
}
os << "Vertices: " << vertexCount << "\n";
os << HEADER_LINE;
os << "Format: Vertex|(x, y, z)\n";
os << LINE;
for (i = 0; i < vertexCount; i++) {
os << i << DELIMITER << "("
<< fVertexArray[i].x << ", "
<< fVertexArray[i].y << ", "
<< fVertexArray[i].z << ")\n";
}
os << "\n\n";
}
MStatus polyRawWriter::outputVertexInfo(ostream& os)
//Summary: outputs the per face per vertex information such as normal, color, and uv set
// indices
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all per face per vertex information was outputted
// MStatus::kFailure otherwise
{
unsigned int faceCount = fMesh->numPolygons();
unsigned i, j, indexCount;
MStatus status;
MIntArray indexArray;
//output the header
os << "Vertex Info:\n";
os << HEADER_LINE;
os << "Format: Face|faceVertexIndex|vertexIndex|normalIndex|colorIndex|";
//Add each uv set to the header
UVSet* currUVSet;
for (currUVSet = fHeadUVSet; currUVSet != NULL; currUVSet = currUVSet->next) {
os << "| UV_" << currUVSet->name;
}
os << "\n";
os << LINE;
MIntArray normalIndexArray;
int colorIndex, uvID;
for (i = 0; i < faceCount; i++) {
indexCount = fMesh->polygonVertexCount(i, &status);
if (MStatus::kFailure == status) {
MGlobal::displayError("MFnMesh::polygonVertexCount");
}
status = fMesh->getPolygonVertices (i, indexArray);
if (MStatus::kFailure == status) {
MGlobal::displayError("MFnMesh::getPolygonVertices");
}
status = fMesh->getFaceNormalIds (i, normalIndexArray);
if (MStatus::kFailure == status) {
MGlobal::displayError("MFnMesh::getFaceNormalIds");
}
for (j = 0; j < indexCount; j++) {
status = fMesh->getFaceVertexColorIndex(i, j, colorIndex);
//output the face, face vertex index, vertex index, normal index, color index
//for the current vertex on the current face
os << i << DELIMITER << j << DELIMITER << indexArray[j] << DELIMITER
<< normalIndexArray[j] << DELIMITER << colorIndex << DELIMITER;
//output each uv set index for the current vertex on the current face
for (currUVSet = fHeadUVSet; currUVSet != NULL; currUVSet = currUVSet->next) {
status = fMesh->getPolygonUVid(i, j, uvID, &currUVSet->name);
if (MStatus::kFailure == status) {
MGlobal::displayError("MFnMesh::getPolygonUVid");
}
os << DELIMITER << uvID;
}
os << "\n";
}
os << "\n";
}
os << "\n";
}
MStatus polyRawWriter::outputNormals(ostream& os)
//Summary: outputs the normals for this polygonal mesh
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all normals were outputted
// MStatus::kFailure otherwise
{
unsigned int normalCount = fNormalArray.length();
if (0 == normalCount) {
}
os << "Normals: " << normalCount << "\n";
os << HEADER_LINE;
os << "Format: Index|[x, y, z]\n";
os << LINE;
unsigned int i;
for (i = 0; i < normalCount; i++) {
os << i << DELIMITER << "["
<< fNormalArray[i].x << ", "
<< fNormalArray[i].y << ", "
<< fNormalArray[i].z << "]\n";
}
os << "\n\n";
}
MStatus polyRawWriter::outputTangents(ostream& os)
//Summary: outputs the normals for this polygonal mesh
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all normals were outputted
// MStatus::kFailure otherwise
{
unsigned int tangentCount = fTangentArray.length();
if (0 == tangentCount) {
}
os << "Tangents: " << tangentCount << "\n";
os << HEADER_LINE;
os << "Format: Index|[x, y, z]\n";
os << LINE;
unsigned int i;
for (i = 0; i < tangentCount; i++) {
os << i << DELIMITER << "["
<< fTangentArray[i].x << ", "
<< fTangentArray[i].y << ", "
<< fTangentArray[i].z << "]\n";
}
os << "\n\n";
}
MStatus polyRawWriter::outputBinormals(ostream& os)
//Summary: outputs the normals for this polygonal mesh
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all normals were outputted
// MStatus::kFailure otherwise
{
unsigned int binormalCount = fBinormalArray.length();
if (0 == binormalCount) {
}
os << "Binormals: " << binormalCount << "\n";
os << HEADER_LINE;
os << "Format: Index|[x, y, z]\n";
os << LINE;
unsigned int i;
for (i = 0; i < binormalCount; i++) {
os << i << DELIMITER << "["
<< fBinormalArray[i].x << ", "
<< fBinormalArray[i].y << ", "
<< fBinormalArray[i].z << "]\n";
}
os << "\n\n";
}
MStatus polyRawWriter::outputColors(ostream& os)
//Summary: outputs the colors for this polygonal mesh
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if all colors were outputted
// MStatus::kFailure otherwise
{
unsigned int colorCount = fColorArray.length();
if (0 == colorCount) {
}
os << "Colors: " << colorCount << "\n";
os << HEADER_LINE;
os << "Format: Index|R G B A\n";
os << LINE;
unsigned int i;
for (i = 0; i < colorCount; i++) {
os << i << DELIMITER
<< fColorArray[i].r << " "
<< fColorArray[i].g << " "
<< fColorArray[i].b << " "
<< fColorArray[i].a << "\n";
}
os << "\n\n";
}
MStatus polyRawWriter::outputUVs(ostream& os)
//Summary: for each UV Set, outputs all uv coordinates
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if UV coordinates for all UV sets were outputted
// MStatus::kFailure otherwise
{
UVSet* currUVSet;
unsigned int i, uvCount;
for (currUVSet = fHeadUVSet; currUVSet != NULL; currUVSet = currUVSet->next) {
if (currUVSet->name == fCurrentUVSetName) {
os << "Current ";
}
os << "UV Set: " << currUVSet->name << "\n";
uvCount = currUVSet->uArray.length();
os << "UV Count: " << uvCount << "\n";
os << HEADER_LINE;
os << "Format: Index|(u, v)\n";
os << LINE;
for (i = 0; i < uvCount; i++) {
os << i << DELIMITER << "(" << currUVSet->uArray[i] << ", " << currUVSet->vArray[i] << ")\n";
}
os << "\n";
}
os << "\n";
}
MStatus polyRawWriter::outputSingleSet(ostream& os, MString setName, MIntArray faces, MString textureName)
//Summary: outputs this mesh's sets and each sets face components, and any
// associated texture
//Args : os - an output stream to write to
//Returns: MStatus::kSuccess if set information was outputted
// MStatus::kFailure otherwise
{
unsigned int i;
unsigned int faceCount = faces.length();
os << "Set: " << setName << "\n";
os << HEADER_LINE;
os << "Faces: ";
for (i = 0; i < faceCount; i++) {
os << faces[i] << " ";
}
os << "\n";
if (textureName == "") {
textureName = "none";
}
os << "Texture File: " << textureName << "\n";
os << "\n\n";
}