C++ API Reference
referenceQueryCmd/referenceQueryCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "referenceQuery".
//
// This example provides useful information about referenced files
// in the main scene. For each referenced file, the output format is as follows:
//
// Referenced File: filename1
// Connections Made
// sourceAttribute -> destinationAttribute
// ...
// Connections Broken
// sourceAttribute -> destinationAttribute
// ...
// Attributes Changed Since File Referenced
// attribute1
// attribute2
// ...
//
// To use the plug-in:
// (1) Open a scene file that contains file references.
// (2) Execute the MEL command "referenceQuery".
// The reference information is written to standard output.
//
#include <maya/MString.h>
#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MFileIO.h>
#include <maya/MSelectionList.h>
#include <maya/MGlobal.h>
#include <maya/MPxCommand.h>
#include <maya/MFnPlugin.h>
#include <maya/MIOStream.h>
class referenceQuery : public MPxCommand {
public:
referenceQuery();
~referenceQuery() override;
MStatus doIt( const MArgList & ) override;
bool isUndoable() const override;
static void *creator();
};
referenceQuery::referenceQuery()
{
}
referenceQuery::~referenceQuery()
{
}
void *referenceQuery::creator()
{
return new referenceQuery;
}
bool referenceQuery::isUndoable() const {
return false;
};
MStatus referenceQuery::doIt( const MArgList & )
{
MStringArray referenceFiles;
MFileIO::getReferences( referenceFiles );
// Print some useful information about the files referenced
// in the main scene.
//
// Output format is as follows:
//
// Referenced File: filename1
// Connections Made
// source -> destination
// ...
//
// Connections Broken
// source ->destination
// ...
//
// Attributes Changed Since File Referenced
// attribute1
// attribute2
// ...
//
for( unsigned i = 0; i < referenceFiles.length(); i++ ) {
MStringArray connectionsMade;
connectionsMade );
cout << "Referenced File: " << referenceFiles[i].asChar() << ":\n";
cout << " Connections Made:\n";
unsigned j;
for( j = 0; j < connectionsMade.length(); j+=2 ) {
cout << " ";
cout << connectionsMade[j].asChar() << " -> ";
if( j + 1 < connectionsMade.length() ) {
cout << connectionsMade[j+1].asChar();
}
cout << "\n" ;
}
cout << "\n";
MStringArray connectionsBroken;
connectionsBroken );
cout << " Connections Broken: \n";
for( j = 0; j < connectionsBroken.length(); j+=2 ) {
cout << " ";
cout << connectionsBroken[j].asChar() << " -> ";
if( j + 1 < connectionsBroken.length() ) {
cout << connectionsBroken[j+1].asChar();
}
cout << "\n" ;
}
cout << "\n";
MStringArray referencedNodes;
cout << " Attrs Changed Since File Open:\n";
MFileIO::getReferenceNodes( referenceFiles[i], referencedNodes );
for( j = 0; j < referencedNodes.length(); j++ ) {
// For each node, call a MEL command to get its
// attributes. Say we're only interested in scalars.
//
MString cmd( "listAttr -s -cfo " );
cmd = cmd + referencedNodes[j];
MSelectionList referencedPlugs;
MStringArray referencedAttributes;
MGlobal::executeCommand( cmd, referencedAttributes );
for( unsigned k = 0; k < referencedAttributes.length(); k++ ) {
MString plugName( referencedNodes[j] );
plugName = plugName + "." + referencedAttributes[k];
cout << " " << plugName.asChar() << "\n";
}
}
cout << "\n";
}
// End of output
//
cout << "=====================================\n";
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.0", "Any");
// NOTE: referenceQuery is already a Maya cmd
status = plugin.registerCommand( "refQuery",
referenceQuery::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "refQuery" );
if (!status) {
status.perror("deregisterCommand");
}
return status;
}