#ifndef _SLOPESHADERNODE_H_
#define _SLOPESHADERNODE_H_
#include <maya/MPxNode.h>
class slopeShaderNode : 
public MPxNode 
{
public:
                  slopeShaderNode();
          ~slopeShaderNode() override;
  SchedulingType 
schedulingType()
 const override { 
return SchedulingType::kParallel; }
 
  static  void *  creator();
protected:
  static MObject aTriangleNormalCamera;
 
};
#endif //_SLOPESHADERNODE_H_