C++ API Reference
splatDeformer/splatDeformer.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// File: splatDeformer.cpp
//
// Description:
// Example implementation of a threaded deformer. This node
// deforms one mesh using another.
//
#include <maya/MIOStream.h>
#include <maya/MPxGeometryFilter.h>
#include <maya/MItGeometry.h>
#include <maya/MFnPlugin.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MPoint.h>
#include <maya/MTimer.h>
#include <maya/MFnMesh.h>
#include <maya/MPointArray.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnMeshData.h>
#include <maya/MMeshIntersector.h>
#include <maya/MThreadUtils.h>
#include <tbb/tbb.h>
// Macros
//
#define MCheckStatus(status,message) \
if( MStatus::kSuccess != status ) { \
cerr << message << "\n"; \
return status; \
}
//======================================================================
class splatDeformer : public MPxGeometryFilter
{
public:
splatDeformer();
~splatDeformer() override;
static void* creator();
static MStatus initialize();
// deformation function
//
MStatus compute(const MPlug& plug, MDataBlock& dataBlock) override;
public:
// local node attributes
static MObject deformingMesh; // Reference mesh for splat deforming
static MObject parallelEnabled; // Boolean indicating whether the parallel compute is to be used
static MTypeId id; // Plug-in ID
private:
// Helper method to make it easier to handle both the case of evaluating
// one child (as in DG evaluation) and the case of evaluating all children
// (as in EM evaluation).
MStatus computeOneOutput(unsigned int index, MDataBlock& data, MDataHandle& hInput);
};
//======================================================================
MTypeId splatDeformer::id( 0x8104D );
MObject splatDeformer::deformingMesh;
MObject splatDeformer::parallelEnabled;
splatDeformer::splatDeformer() {}
splatDeformer::~splatDeformer() {}
//======================================================================
void* splatDeformer::creator()
{
return new splatDeformer();
}
//======================================================================
MStatus splatDeformer::initialize()
{
// local attribute initialization
MStatus status;
deformingMesh=mAttr.create( "deformingMesh", "dm", MFnMeshData::kMesh);
mAttr.setStorable(true);
MFnNumericAttribute mParallelAttr;
parallelEnabled = mParallelAttr.create( "enableParallel", "pll", MFnNumericData::kBoolean, 0, &status);
mParallelAttr.setStorable(true);
// deformation attributes
status = addAttribute( deformingMesh );
MCheckStatus(status, "ERROR in addAttribute(deformingMesh)\n");
status = addAttribute( parallelEnabled );
MCheckStatus(status, "ERROR in addAttribute(parallelEnabled)\n");
status = attributeAffects( deformingMesh, outputGeom );
MCheckStatus(status, "ERROR in attributeAffects(deformingMesh)\n");
status = attributeAffects( parallelEnabled, outputGeom );
MCheckStatus(status, "ERROR in attributeAffects(parallelEnabled)\n");
}
//======================================================================
//
// Standard compute method. Notice how it handles both the case of
// evaluation of the child and the parent array plugs.
//
// Normal deformer plug-ins only override the deform() method, which is
// the simpler way to do things. In those cases where you have other
// reasons for wanting to override the compute() method directly use this
// as a template for how to do that.
//
MStatus splatDeformer::compute(const MPlug& plug, MDataBlock& data)
{
MObject thisNode = this->thisMObject();
if (plug.attribute() != outputGeom)
{
printf("Ignoring requested plug\n");
return status;
}
// The evaluation manager always evaluates root attributes so it is
// necessary in the compute() method to handle that case, as well as
// the case of only evaluating a single child attribute.
//
if( plug.isArray() )
{
// In the EM evaluation the input array will already have been
// computed so inputArrayReference() could also be used, but
// this way the same code works for EM and DG modes.
//
MPlug inPlug(thisNode,input);
MArrayDataHandle hInput = data.inputArrayValue(inPlug, &status);
MCheckStatus(status, "ERROR getting input mesh\n");
{
do
{
MDataHandle hInputElement = hInput.inputValue( &status );
MCheckStatus(status, "ERROR getting input mesh element\n");
unsigned int inputIndex = hInput.elementIndex(&status);
MCheckStatus(status, "ERROR getting input mesh element index\n");
computeOneOutput( inputIndex, data, hInputElement );
} while( MStatus::kSuccess == hInput.next() );
}
}
else
{
// Children are still computed when you are doing some types of manipulation,
// when the EM is disabled, when the EM mode is set to "off", or in those rare
// cases where an internal evaluation has triggered a non-root plug request.
//
MPlug inPlug(thisNode,input);
inPlug.selectAncestorLogicalIndex(plug.logicalIndex(),input);
MDataHandle hInput = data.inputValue(inPlug, &status);
MCheckStatus(status, "ERROR getting input mesh\n");
computeOneOutput( plug.logicalIndex(), data, hInput );
}
return status;
}
//======================================================================
// Cancelable range implementation, so that a parallel_for can end early
// if a failure (or for that matter, a success) is found.
//
// From https://software.intel.com/en-us/blogs/2007/11/08/have-a-fish-how-break-from-a-parallel-loop-in-tbb
//
template<typename Value>
class cancelable_range {
tbb::blocked_range<Value> my_range;
volatile bool& my_stop;
public:
// Constructor for client code
cancelable_range( int begin, int end, int grainsize, volatile bool& stop ) :
my_range(begin,end,grainsize),
my_stop(stop)
{}
cancelable_range( cancelable_range& r, tbb::split ) :
my_range(r.my_range,tbb::split()),
my_stop(r.my_stop)
{}
cancelable_range & operator=( const cancelable_range & );
void cancel() const {my_stop=true;}
bool empty() const {return my_stop || my_range.empty();}
bool is_divisible() const {return !my_stop && my_range.is_divisible();}
Value begin() const {return my_range.begin();}
Value end() const {return my_stop ? my_range.begin() : my_range.end();}
};
//======================================================================
// Given the index of a single input, compute the corresponding deformed output
// and put it back into the datablock.
//
MStatus splatDeformer::computeOneOutput(unsigned int index, MDataBlock& data, MDataHandle& hInput)
{
MObject thisNode = this->thisMObject();
// Construct the proper output plug that matches the input by index
MPlug outPlug(thisNode, outputGeom);
outPlug.selectAncestorLogicalIndex(index, outputGeom);
// get the input geometry
MDataHandle inputData = hInput.child(inputGeom);
if (inputData.type() != MFnData::kMesh)
{
printf("Incorrect input geometry type\n");
}
// get the input groupId
MDataHandle hGroup = inputData.child(groupId);
unsigned int lGroupId = hGroup.asInt();
// get deforming mesh
MDataHandle deformData = data.inputValue(deformingMesh, &status);
MCheckStatus(status, "ERROR getting deforming mesh\n");
if (deformData.type() != MFnData::kMesh)
{
printf("Incorrect deformer geometry type %d\n", deformData.type());
}
MObject dSurf = deformData.asMeshTransformed();
MFnMesh fnDeformingMesh;
fnDeformingMesh.setObject( dSurf ) ;
// Create a unique copy of the output data from the input data
MDataHandle outputData = data.outputValue(outPlug);
outputData.copyWritable(inputData);
if (outputData.type() != MFnData::kMesh)
{
printf("Incorrect output mesh type\n");
}
MObject oSurf = outputData.asMesh() ;
if(oSurf.isNull())
{
printf("Input surface is NULL\n");
}
MFnMesh outMesh;
outMesh.setObject( oSurf ) ;
MCheckStatus(status, "ERROR setting points\n");
MItGeometry iter(outputData, lGroupId, false);
// create fast intersector structure
MMeshIntersector intersector;
intersector.create(dSurf);
// get all points at once. Faster to query, and also better for
// threading than using iterator
MPointArray verts;
iter.allPositions(verts);
unsigned int nPoints = verts.length();
// use bool variable as lightweight object for failure check in loop below
volatile bool failed = false;
MDataHandle parallelEnabledData = data.inputValue(parallelEnabled, &status);
bool lParallelEnabled = (bool) parallelEnabledData.asBool();
MTimer timer; timer.beginTimer();
if( lParallelEnabled )
{
bool stop = false;
tbb::parallel_for( cancelable_range<unsigned int>(0,nPoints,nPoints/1000,stop),
[&](const cancelable_range<unsigned int>& r)
{
// Iterate over subrange. It is important that "<" be used for comparison,
// because the value of r.end() changes to r.begin() if r is cancelled.
for(unsigned int i = r.begin(); i < r.end(); ++i)
{
// mesh point object must be in loop-local scope to avoid race conditions
MPointOnMesh meshPoint;
// Do intersection. Need to use per-thread status value as
// MStatus has internal state and may trigger race conditions
// if set from multiple threads. Probably benign in this case,
// but worth being careful.
MStatus localStatus = intersector.getClosestPoint(verts[i], meshPoint);
if(localStatus != MStatus::kSuccess)
{
failed = true;
r.cancel();
}
else
{
// default scheduling breaks traversal into large
// chunks, so low risk of false sharing here in array write.
verts[i] = meshPoint.getPoint();
}
}
});
}
else
{
MPointOnMesh meshPoint;
for(unsigned int i=0; i<nPoints; ++i )
{
// Do intersection.
status = intersector.getClosestPoint(verts[i], meshPoint);
if(status != MStatus::kSuccess)
{
failed = true;
break;
}
verts[i] = meshPoint.getPoint();
}
}
timer.endTimer(); printf("Runtime for %s loop %f\n", lParallelEnabled ? "parallel" : "serial", timer.elapsedTime() );
// write values back onto output using fast set method on iterator
iter.setAllPositions(verts);
// NOTE: This is a crucial step in EM evaluation, especially in
// the case where you have multiple outgoing connections.
// It keeps the EM state up to date and prevents multiple
// evaluation requests that at best will slow things down
// and at worst could crash the system.
//
// Tell the EM that data has been set and is now valid.
//
data.setClean( outPlug );
outputData.setMObject( outputData.asMesh() );
if(failed)
{
printf("Closest point failed\n");
}
return status;
}
//======================================================================
// standard initialization procedures
//
MStatus initializePlugin( MObject obj )
{
MStatus result;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "1.0", "Any");
result = plugin.registerNode( "splatDeformer", splatDeformer::id, splatDeformer::creator,
splatDeformer::initialize, MPxNode::kDeformerNode );
return result;
}
//======================================================================
MStatus uninitializePlugin( MObject obj)
{
MStatus result;
MFnPlugin plugin( obj );
result = plugin.deregisterNode( splatDeformer::id );
return result;
}