C++ API Reference
tessellatedQuad/TessellatedQuadNode.h
//-
// ==========================================================================
// Copyright 2018 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#ifndef __TESSELLATED_QUAD_NODE_H__
#define __TESSELLATED_QUAD_NODE_H__
#include <maya/MPxLocatorNode.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MTypeId.h>
class TessellatedQuadNode : public MPxLocatorNode
{
public:
static const MTypeId kTypeId;
static const MString kTypeName;
static const MString kDrawClassification;
static void* creator();
static MStatus initialize();
TessellatedQuadNode();
virtual ~TessellatedQuadNode();
virtual bool isBounded() const override;
virtual MBoundingBox boundingBox() const override;
virtual void draw(
M3dView &view,
const MDagPath &dagPath,
M3dView::DisplayStatus displayStatus) override;
};
#endif // __TESSELLATED_QUAD_NODE_H__