C++ API Reference
whatisCmd/whatisCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "whatis".
//
// This simple command prints a message to standard out describing the API
// types of Maya objects. If no Maya objects are passed to the command, then
// it lists the types of all of the currently selected objects.
//
// For each object, the following information is printed:
// - name of the object
// - API type for the object
// - API function sets that can be used on the object. Note that not every function
// set listed actually exists.
//
// This list is essentially the class derivation list containing all parent
// classes of this object.
//
// For example, the command
//
// whatis nurbsSphereShape1
//
// results in the following output:
//
// Name: nurbsSphereShape1
// Type: kNurbsSurface
// Function Sets: kBase, kNamedObject, kDependencyNode, kDagNode, kShape,
// kGeometric, kSurface, kNurbsSurface, kNurbsSurfaceGeom
//
// This is a good example of taking Maya objects as arguments to a command.
//
#include <maya/MSimple.h>
#include <maya/MObject.h>
#include <maya/MGlobal.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MItSelectionList.h>
#include <maya/MSelectionList.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MIOStream.h>
DeclareSimpleCommand( whatis, PLUGIN_COMPANY, "3.0");
MStatus whatis::doIt( const MArgList& args )
{
if ( args.length() > 0 ) {
// Arg list is > 0 so use objects that were passes in
//
MString argStr;
unsigned last = args.length();
for ( unsigned i = 0; i < last; i++ ) {
// Attempt to find all of the objects matched
// by the string and add them to the list
//
args.get( i, argStr );
list.add( argStr );
}
} else {
// Get the geometry list from what is currently selected in the
// model
//
}
MObject node;
MStringArray types;
MString name;
for ( MItSelectionList iter( list ); !iter.isDone(); iter.next() ) {
// Print the types and function sets of all of the objects
//
iter.getDependNode( node );
depFn.setObject( node );
name = depFn.name();
cout << "Name: " << name.asChar() << endl;
cout << "Type: " << node.apiTypeStr() << endl;
cout << "Function Sets: ";
int last = types.length();
for( int i = 0; i < last; i++ ) {
if ( i > 0 ) cout << ", ";
cout << types[i].asChar();
}
cout << endl << endl;
}
return MS::kSuccess;
}