Go to: Synopsis. Return value. Related. Flags. MEL examples.
currentUnit [-angle string] [-fullName] [-linear string] [-time string] [-updateAnimation boolean]
currentUnit is undoable, queryable, and NOT editable.
This command allows you to change the units in which you will work
in Maya. There are three types of units: linear, angular and time.
The current unit affects how all commands in Maya interpret their
numeric values. For example, if the current linear unit is cm,
then the command:
move 5 -2 3;
sphere -radius 4;
will be interpreted as moving 5cm in X, -2cm in Y, 3cm in Z, and as
creating a sphere with radius 4cm. Similarly, if the current time unit
is Film (24 frames per second), then the command:
currentTime 6;
will be interpreted as setting the current time to frame 6 in the Film
unit, which is 6/24 or 0.25 seconds.
You can always override the unit of a particular numeric value to a
command be specifying it one the command. For example, using the above
examples:
move 5m -2mm 3cm;
sphere -radius 4inch;
currentTime 6ntsc;
would move the object 5 meters in X, -2 millimeters in Y, 3 centimeters
in Z, create a sphere of radius 4 inches, and change the current time
to 6 frames in the NTSC unit, which would be 0.2 seconds, or 4.8 frames
in the current (Film) unit.
string | The new current unit that has been set |
In query mode, return type is based on queried flag.
displayAffected, displayColor, displayCull, displayLevelOfDetail, displayPref, displayRGBColor, displaySmoothness, displayStats, displaySurface, hide, refresh, showHidden, toggle
angle, fullName, linear, time, updateAnimation
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can be used more than once in a command.
|
// What is the current linear unit?
currentUnit -query -linear;
// What is the current angular unit in its long name form?
currentUnit -fullName -query -angle;
// Change the current time unit to ntsc
currentUnit -time ntsc;
// Change the current linear unit to inches
currentUnit -linear "in";