Hardware texturing, which you can easily turn on or off, lets you see approximations of the textures, lights and objects in your scene.
To see textures, lights, and objects in the viewport
- In the viewport
panel menus, select
Shading > Smooth Shade All.
- Select
Shading > Hardware Texturing (or press the hotkey 6).
- To use the lights in your scene instead of the default lighting, select
Lighting > Use All Lights (or press the hotkey 7).