Reflect tool

The Reflect Reflect command is used to create mirror images of the entities you select.

The Reflect tool allows you to copy or move selected parts of the model, for example, to create a multi-cavity model.

Note: For CAD entities,
  • The Move option transforms the entire CAD assembly.
  • The Copy option copies the CAD assembly components that you select, and then transforms the copy.

To access this tool, click Reflect (Geometry tab > Utilities panel > Move > Reflect).

Dialog element Explanation
Mirror plane Select the XY, XZ, or YZ plane to use as the plane on which to reflect the selected entities.
Reference point A point in space about which the selected translation will occur.

For example, you might specify a rotation 90 degrees around the X axis, centered on the point 100, 0, 0.

Move or copy Select the Move radio button if you wish to move the entities to a new location, while deleting them from their original location.

Select the Copy radio button if you wish to keep the entities in their original location, and copy them to a new location.

Attempt connection to existing model If this option is selected, the program will make any necessary modeling adjustments, for example merging two co-incident or very close nodes, to ensure that the copied entities are connected to the original entities.
Tip: After copying entities with this option on, use the Connectivity Diagnostic plot in the Mesh menu to check that the connection was successful.
Layer Allows you to specify a layer where to copy or move entities. The options change depending on whether you select Move or Copy . Select:
  • Copy to existing layer (or Move without changing layer) to copy (or move) entities without changing their layers.
  • Copy to new layer (or Move to new layer) to copy (or move) entities from one or more layers to a new layer.
  • Copy to active layer (or Move to active layer) to copy (or move) entities from one or more layers to the active layer.
Create as Allows you to simultaneously create a modeling entity and assign properties to it. For example
  • You can create a curve and assign runner properties to it.
  • You can create a region and assign part surface properties to it.

In some cases you have the option to Create as modeling entity. No properties will be assigned. This option may be appropriate if, for example, you are creating curves to construct a region. You must assign properties to the region, but you don't need to assign properties to the curves.

To change the properties of an entity, click Change .
Filter The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity.