Translate tool

The Translate Translate command is used to copy or move entities to a location that you specify, for example, to create a multi-cavity model.

Note: For CAD entities,
  • The Move option transforms the entire CAD assembly.
  • The Copy option copies the CAD assembly components that you select, and then transforms the copy.

To access this tool, click Translate (Geometry tab > Utilities panel > Move > Translate).

Dialog element Explanation
Vector Allows you to specify the direction and distance that will govern the translation.
Tip: You can enter the vector definition as a space separated list with or without brackets.
Move or copy Select the Move radio button if you wish to move the entities to a new location, while deleting them from their original location.

Select the Copy radio button if you wish to keep the entities in their original location, and copy them to a new location.

Number of copies Allows you to specify the number of copies of the selected entities you wish to create.
Layer Allows you to specify a layer where to copy or move entities. The options change depending on whether you select Move or Copy . Select:
  • Copy to existing layer (or Move without changing layer) to copy (or move) entities without changing their layers.
  • Copy to new layer (or Move to new layer) to copy (or move) entities from one or more layers to a new layer.
  • Copy to active layer (or Move to active layer) to copy (or move) entities from one or more layers to the active layer.
Create as Allows you to simultaneously create a modeling entity and assign properties to it. For example
  • You can create a curve and assign runner properties to it.
  • You can create a region and assign part surface properties to it.

In some cases you have the option to Create as modeling entity. No properties will be assigned. This option may be appropriate if, for example, you are creating curves to construct a region. You must assign properties to the region, but you don't need to assign properties to the curves.

To change the properties of an entity, click Change .
Filter The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity.