The Create Beams tool allows you to create beam (1-dimensional) mesh elements. Typically, beams represent runners and cooling circuits on a model.
Click
( ).
Dialog element | Explanation |
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Coordinates(x,y,z) | Specifies the coordinates, on the global X, Y and Z axes. You can either enter the coordinates directly, or click in the graphics window to identify the location.
Tip: Activate the mesh node layer. To identify the ends of the beam by selecting existing nodes, ensure the layer containing the mesh nodes is visible, set
Filter=Nearest Node in the field below, then click on the required nodes in the graphics window.
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Number of beams | Specify the number of equal length beam elements between end points. |
Automatic apply when selection complete | This option enables the quick creation of a system that is comprised of multiple beams. The End co-ordinate of the previous beam becomes the Start co-ordinate of the next beam. Check Automatic apply when selection complete and, after defining the first beam, specify the next end co-ordinate and the beam is created. Options such as the Number of beams and Create as will also be applied. Continue defining end co-ordinates until the system is complete. |
Create as |
Allows you to simultaneously create a modeling entity and assign properties to it. Click and select the applicable property. Edit enables the definition of more specific details such as dimensions, Heat Transfer Properties, etc. |
Filter | The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity. For example, the filter option Nearest Node can help select the start of a beam element. |