Node By Offset tool

The Node by Offset tool allows you to create nodes when you are in the process of creating a new model or adding to an existing model. To access this tool, click Nodes By Offset (Geometry tab > Create panel > Nodes > Node By Offset).

The Nodes By Offset Node by Offset command is used to create a new node at a specified distance and direction from an existing base coordinate.

You can create a second new node at the same distance and direction from the first, a third new node at the same distance and direction from the second, and so on.

Dialog element Explanation
Base coordinate The base coordinate will be used as the reference position when creating the new node(s). The new first new node will be created at the specified distance and direction from the base coordinate.

Either click directly on the model, or type the coordinate position in the dialog input box (e.g.: 5 10 15).

Offset vector The offset vector specifies the distance and direction of the first new node from the base node, and of subsequent nodes from the previous node.

Type the xyz coordinate position in the dialog input box (e.g.: 5 5 5).

Number of nodes Type the number of nodes you wish to create at offsets from the base.
Note: The first new node will be located at the specified distance and direction from the base node. The second new node will be located at the specified distance and direction from the first new node, and so on.
Create as Allows you to simultaneously create a modeling entity and assign properties to it. For example
  • You can create a curve and assign runner properties to it.
  • You can create a region and assign part surface properties to it.

In some cases you have the option to Create as modeling entity. No properties will be assigned. This option may be appropriate if, for example, you are creating curves to construct a region. You must assign properties to the region, but you don't need to assign properties to the curves.

Tip: To change the properties of an entity, click Change.
Filter The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity.