Bar Supports Reference

Bar supports connect two points, one on the part, and the other one either somewhere else on the same or a different part or on the platform. As such, bars only support single points. Bars may be created as volume-less single-path entities or solid voluminous ones. Bars may also be connected into bouquets that merge multiple bars into tree-like structures which terminate in single trunks at their bottom end.

Bar contour Notes

Bar contour

The type of structure.

From left: Straight bar with a solid contour; curved bar with right angle on the part, a cross-shaped cross section, and a breaking point; curved and solid bar with bouquet structure.

Cross, Solid Bar, Solid Cross

Polygon corner

Determines the number of corners for the solid bar. The more corners, the more rounded the bar's cross section becomes.

  • 3-15
  • Applies to Solid Bar only

Angle at top

When set beyond 0, a pointy end is added to the normally blunt end that terminates evenly in the part surface.
Note: This point will intrude into the part mesh, so you may want to also work with Distance to part to reduce or avoid unwanted duplication of toolpath at the intersection.

0-60 °

Crosswidth

Determines the thickness of the contours for the solid cross.

0.01-20.00 mm

Radial type

Used to create solid bars with oval cross-sections. It aligns the oval cross section by the semi-major axis with the X or Y axis, or radially away from the supported object's outbox's center:

  • X, Y, Outbox center
  • Applies to Solid Bar only

Radial factor

Used to create solid bars with oval cross-sections. Makes the semi-major axis as long as the semi-minor axis times this factor.

  • 100-200 %
  • Applies to Solid Bar only

Distance to part

Defines the distance between part and support. A negative value will make supports intrude into the part mesh.

Width on part

Determines the contour width for bar ends that terminate on a part surface.

Width on bottom part

Determines the contour width for bar ends that terminate on a part surface at their lower end.

This is optional. To disable defining a separate width for the lower end of a bar, set this to -1.

Width on platform

Determines the contour width for bar ends that terminate on the build platform surface.

Breaking point

Generates a section where the bar narrows and expands to create a defined breaking point near the part surface, making it easier to remove supports from the part later on.

Notes

Breaking point

Toggle yes or no to activate the breaking point.

Breaking point width

Defines the strength of the bar at the breaking point. It will be easier to remove the bar with a thinner breaking point.

Width on end

Making the part wider at the end of the breaking point can increase adhesion of the bar to the part.

Breaking point height

Determines the distance between the anchor point on the part and the kink on the breaking point.

Height on start

Determines the length over which the breaking point reduces to its center.

Height on end

Determines the length over which the breaking point expands back to the original width, or the width of the end on the part.

Right angle on part

Determines whether bars should make a small curve to terminate in a right angle at the supported surface, rather than terminating at whatever angle they would otherwise have.

Distance to right angle

Determines the distance away from the supported surface after which the bar starts to curve towards the other end.

Smoothing distance

Determines the length of sections that form the curve. The shorter the section, the finer the curve is resolved, resulting in a smoother transition but also increased triangle count.

Pad on platform

A pad is a widened cross section at the platform end of a bar support to reinforce adhesion to the platform surface

Notes

Pad on platform

Toggles pad creation.

Pad width

Determines the width of the created pad.

Pad height

Determines the height of the created pad.

Use density map

Applies information provided by a 3D heatmap to lighten or strengthen structures locally.