Render Settings Preferences - Ray Tracing Quality tab

Illumination Mode

Set the default lighting mode for interactive and still frame antialiasing of materials.

Photon Tracing

Calculate the global illumination in a scene. The default VRED method, full global illumination, provides high-quality results, but may require longer calculation times. Photon Tracing can reduce the time required to render a clean image, especially indoor scenes.

The most common photon tracing mode used is Indirect Only. Caustics + Indirect mode calculates indirect illumination and caustics, due to specular materials in a scene.

Quality and Depth Sliders

Photon Tracing Notes and Tips

Photon tracing is useful in interior scenes. In exterior scenes, most light illuminates the scene directly, so the VRED default mode of full global illumination is likely to offer better performance.

The number of photons emitted is not the same as the number of photons stored. If a photon misses the scene, it is not stored. A photon bouncing several times in a scene might be stored more than once. To keep the number of emitted photons as low as possible, place any light emitters in a way that most photons hit the scene.

When using final gathering, scenes may suffer from light leaks, if the photon radius is too large. Light leaks result mainly from bad geometry in architectural scenes. An example would be the interior of a room illuminated through a window, with the walls being modeled as simple planes. Any geometry near the wall would get light from outside the room, since there is no actual wall thickness. The solution would be to model the outer walls, as well. Reducing the lookup radius may also fix the problem, but may require shooting more photons into the scene.

Final gathering may also show problems in scenes with strong indirections, where the scene is primarily illuminated by light, resulting from reflections off a wall. In these situations, disabling final gathering may give you a cleaner result.