Select Visualization > Toggle Raytracing.
When raytracing is on, the indicator
is enabled in the Toggle Raytracing menu item and on the main toolbar.
Select Visualization > Raytracing Downscale, then select a level of downscaling to speed up interaction time, as necessary.
Select Visualization > Rendering to toggle Rendering on and off.
When rendering is on, the indicator
is enabled beside the Rendering menu item and on the main toolbar.
Optional - From the Visualization menu, select a rendering type.
Select Visualization > Stereo, then select a stereo option.
To add sceneplates (frontplates and backplates) to the scene, see the sections that follow.
To toggle the display of all sceneplates on or off, click Visualization > Sceneplates and uncheck/check Toggle Sceneplates.
To add a frontplate to the scene:
To delete a frontplate from a scene:
.To add a backplate to the scene:
To delete a backplate from a scene:
.Antialiasing is a smoothing calculation that builds up the look of surfaces, materials, and textures. Use anti-aliasing options to give surfaces a more realistic appearance, but be aware that frame rate might be affected.
Select Visualization > Realtime Antialiasing, then select one of the available options; in Raytracing mode, different levels of samples per pixel are applied.
Off - No antialiasing is used
Low - Four samples per pixel
Medium - Eight samples per pixel
High - 16 samples per pixel
Ultra High - 32 samples per pixel
Select Visualization > Advanced OpenGL Settings and choose from the available options.