Find these options under Visualization > Stereo.
Disabled - Disables stereo mode by default.
Double Buffered - Activates double-buffered rendering in OpenGL mode for a shutter stereo mode, when supported by the graphics board.
Horizontal Interlaced - Activates horizontal interlaced stereo rendering. This function produces an image with alternating lines for left and right eye. Televisions also use this function.
Vertical Interlaced - Activates vertical interlaced stereo rendering.
Left/Right Split - Splits the Render Window into two render areas. The left half of the Render Window draws the left eye’s field of view of stereo rendering. The bottom half draws the right eye's field of view.
Left/Right Split (Half) - Sets a half resolution mode for stereo television.
Top/Bottom Split - Splits the Render Window into two render areas. The top half of the Render Window draws the left eye’s field of view of stereo rendering. The bottom half draws the right eye’s field of view.
Red/Cyan - Activates red/cyan anaglyph stereo mode, which can be used with cheap glasses.
Blue/Yellow - Activates blue/yellow stereo rendering mode. The same as red/cyan with differently colored glasses.
Green/Magenta - Activates the green/magenta stereo rendering mode.
Left Eye - Activates only the left eye’s stereo rendering view.
Right Eye - Activates only the right eye’s stereo rendering view.
Stereo Settings - Opens the Stereo Settings dialog for setting stereo settings.
Eye Separation - Sets the viewer’s left and right eye distance in millimeters.
Zero Parallax Distance - Sets the viewer’s focus distance. This distance is the distance to a plane where the images for both eyes match. For example, if you are 1.50 m in front of a powerwall, the value is 1500mm.
Disable Stereo - Disables stereo rendering.
Auto - Calculates the eye distance depending on the view distance.