Working with Normals

Visualization > Vertex/Face Normal Rendering

How to Identify Normal Orientations

Face and vertex normals can point toward or away from the camera. They might both point the same way ("consistent") or opposite ways ("inconsistent"). Use Vertex/Face Normal Rendering mode to identify the orientations that exist in your scene.

Orientations are identified by color:

How to Flip Normals

Use the following mouse shortcuts to turn (flip) the normals of a selected object inward or outward.

Mouse Action Result
ALT-left button Flip whole shell
ALT-middle button Flip selected patches only
ALT-right button Flip connected patches

How to Make Normals Consistent

  1. Select Edit > Selection > Make Normals Consistent.
  2. Use the appropriate mouse shortcut to flip the normals. When you do this, the normals are turned in the same direction.